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https://github.com/ZDoom/gzdoom-gles.git
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commit
ff257fcfd7
8 changed files with 19 additions and 13 deletions
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@ -79,7 +79,6 @@ EXTERN_CVAR (Float, transsouls)
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extern TArray<spritedef_t> sprites;
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extern TArray<spriteframe_t> SpriteFrames;
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extern TArray<PalEntry> BloodTranslationColors;
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enum HWRenderStyle
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{
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@ -726,7 +726,7 @@ int FRemapTable::StoreTranslation(int slot)
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//
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//----------------------------------------------------------------------------
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TArray<PalEntry> BloodTranslationColors;
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static TArray<PalEntry> BloodTranslationColors;
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int CreateBloodTranslation(PalEntry color)
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{
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@ -754,7 +754,9 @@ int CreateBloodTranslation(PalEntry color)
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I_Error("Too many blood colors");
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}
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FRemapTable *trans = new FRemapTable;
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for (i = 0; i < 256; i++)
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trans->Palette[0] = 0;
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trans->Remap[0] = 0;
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for (i = 1; i < 256; i++)
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{
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int bright = MAX(MAX(GPalette.BaseColors[i].r, GPalette.BaseColors[i].g), GPalette.BaseColors[i].b);
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PalEntry pe = PalEntry(255, color.r*bright/255, color.g*bright/255, color.b*bright/255);
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@ -108,8 +108,6 @@ void R_GetPlayerTranslation (int color, const struct FPlayerColorSet *colorset,
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extern const uint8_t IcePalette[16][3];
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extern TArray<PalEntry> BloodTranslationColors;
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int CreateBloodTranslation(PalEntry color);
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int R_FindCustomTranslation(FName name);
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@ -126,6 +126,7 @@ namespace swrenderer
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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// [RH] Draw fog partition
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bool renderwall = true;
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bool notrelevant = false;
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if (ds->bFogBoundary)
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{
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@ -135,16 +136,16 @@ namespace swrenderer
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RenderFogBoundary renderfog;
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renderfog.Render(Thread, x1, x2, mceilingclip, mfloorclip, wallshade, rw_light, rw_lightstep, basecolormap);
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if (!ds->maskedtexturecol)
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if (ds->maskedtexturecol == nullptr)
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renderwall = false;
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}
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else if ((ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || !visible)
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{
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if (!(ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || visible)
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renderwall = false;
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}
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if (renderwall)
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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}
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}
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else if (!(ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || visible)
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{
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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}
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if (ds->bFakeBoundary & 3)
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{
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@ -165,6 +165,8 @@ namespace swrenderer
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{
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RenderDrawSegment renderer(Thread);
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renderer.Render(ds, ds->x1, ds->x2);
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if (renew && ds->bFogBoundary) // don't draw fogboundary again
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ds->bFogBoundary = false;
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}
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}
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}
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@ -94,7 +94,7 @@ int GetUIScale(int altval)
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int vmax = screen->GetHeight() / 200;
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int hmax = screen->GetWidth() / 320;
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int max = MAX(vmax, hmax);
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return MIN(scaleval, max);
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return MAX(1,MIN(scaleval, max));
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}
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// [RH] Stretch values to make a 320x200 image best fit the screen
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@ -711,6 +711,8 @@ OB_IRONLICH = "%o was devastated by an ironlich.";
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OB_IRONLICHHIT = "%o got up-close and personal with an ironlich.";
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OB_BONEKNIGHT = "%o was axed by an undead warrior.";
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OB_BONEKNIGHTHIT = "%o was slain by an undead warrior.";
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OB_MINOTAUR = "%o was blasted into cinders by a Maulotaur.";
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OB_MINOTAURHIT = "%o was pulped by a Maulotaur.";
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OB_MUMMY = "%o was smashed by a golem.";
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OB_MUMMYLEADER = "%o was shrieked to death by a nitrogolem.";
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OB_SNAKE = "%o was rattled by an ophidian.";
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@ -28,6 +28,8 @@ class Minotaur : Actor
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ActiveSound "minotaur/active";
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DropItem "ArtiSuperHealth", 51;
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DropItem "PhoenixRodAmmo", 84, 10;
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Obituary "$OB_MINOTAUR";
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HitObituary "$OB_MINOTAURHIT";
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}
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States
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