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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- moved shadowmap to 'common'.
This commit is contained in:
parent
c30165db0d
commit
fde9172ea3
8 changed files with 8 additions and 9 deletions
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@ -946,8 +946,6 @@ set (PCH_SOURCES
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rendering/hwrenderer/hw_entrypoint.cpp
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rendering/hwrenderer/data/hw_vertexbuilder.cpp
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rendering/hwrenderer/dynlights/doom_aabbtree.cpp
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rendering/hwrenderer/dynlights/hw_aabbtree.cpp
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rendering/hwrenderer/dynlights/hw_shadowmap.cpp
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rendering/hwrenderer/models/hw_models.cpp
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rendering/hwrenderer/scene/hw_skydome.cpp
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rendering/hwrenderer/scene/hw_drawlistadd.cpp
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@ -1135,6 +1133,8 @@ set (PCH_SOURCES
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common/rendering/hwrenderer/data/hw_cvars.cpp
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common/rendering/hwrenderer/data/hw_vrmodes.cpp
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common/rendering/hwrenderer/data/hw_lightbuffer.cpp
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common/rendering/hwrenderer/data/hw_aabbtree.cpp
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common/rendering/hwrenderer/data/hw_shadowmap.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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common/rendering/gl_load/gl_interface.cpp
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@ -20,11 +20,11 @@
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//--------------------------------------------------------------------------
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//
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hw_shadowmap.h"
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#include "hw_cvars.h"
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#include "hw_dynlightdata.h"
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#include "hwrenderer/data/buffers.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "buffers.h"
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#include "shaderuniforms.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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/*
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@ -8,7 +8,7 @@
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#include "matrix.h"
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#include "gl_renderbuffers.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hw_shadowmap.h"
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#include <functional>
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#ifdef _MSC_VER
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@ -33,7 +33,7 @@
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "hw_dynlightdata.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hw_shadowmap.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "r_data/models/models.h"
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@ -42,8 +42,7 @@
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#include "c_cvars.h"
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#include "v_2ddrawer.h"
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#include "intrect.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hw_shadowmap.h"
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static const int VID_MIN_WIDTH = 320;
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static const int VID_MIN_HEIGHT = 200;
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