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- fixed handling for OkayToSwitchTarget.
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1 changed files with 2 additions and 2 deletions
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@ -1551,7 +1551,7 @@ dopain:
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target->SetState (target->SeeState);
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target->SetState (target->SeeState);
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}
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}
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}
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}
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else if (source != target->target && target->OkayToSwitchTarget (source))
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else if (source != target->target && target->CallOkayToSwitchTarget (source))
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{
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{
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// Target actor is not intent on another actor,
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// Target actor is not intent on another actor,
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// so make him chase after source
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// so make him chase after source
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@ -1765,7 +1765,7 @@ bool AActor::CallOkayToSwitchTarget(AActor *other)
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GlobalVMStack.Call(func, params, 2, &ret, 1);
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GlobalVMStack.Call(func, params, 2, &ret, 1);
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return !!retv;
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return !!retv;
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}
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}
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return false;
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return OkayToSwitchTarget(other;;
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}
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}
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