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https://github.com/ZDoom/gzdoom-gles.git
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- Improved DrawSwitchableImage keyslot condition to include key species.
- Fixed: currentpos command would crash if not in game.
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parent
5abacf0b2f
commit
fc15be8689
2 changed files with 43 additions and 7 deletions
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@ -1083,8 +1083,15 @@ CCMD(nextsecret)
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CCMD(currentpos)
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CCMD(currentpos)
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{
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{
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AActor *mo = players[consoleplayer].mo;
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AActor *mo = players[consoleplayer].mo;
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Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
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if(mo)
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FIXED2FLOAT(mo->X()), FIXED2FLOAT(mo->Y()), FIXED2FLOAT(mo->Z()), mo->angle/float(ANGLE_1), FIXED2FLOAT(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel);
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{
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Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
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FIXED2FLOAT(mo->X()), FIXED2FLOAT(mo->Y()), FIXED2FLOAT(mo->Z()), mo->angle/float(ANGLE_1), FIXED2FLOAT(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel);
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}
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else
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{
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Printf("You are not in game!");
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -412,6 +412,21 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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return compare != value;
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return compare != value;
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}
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}
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}
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}
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// Key species are used to allow altnerates for existing key slots.
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static FName LookupKeySpecies(int keynum)
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{
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for(unsigned int i = 0;i < PClass::m_Types.Size();++i)
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{
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const PClass *cls = PClass::m_Types[i];
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if(cls->IsDescendantOf(RUNTIME_CLASS(AKey)))
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{
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AKey *key = (AKey *)GetDefaultByType(cls);
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if(key->KeyNumber == keynum)
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return cls->TypeName;
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}
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}
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return FName();
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}
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public:
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public:
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CommandDrawSwitchableImage(SBarInfo *script) : CommandDrawImage(script),
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CommandDrawSwitchableImage(SBarInfo *script) : CommandDrawImage(script),
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@ -442,6 +457,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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condition = KEYSLOT;
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condition = KEYSLOT;
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sc.MustGetToken(TK_IntConst);
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sc.MustGetToken(TK_IntConst);
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conditionalValue[0] = sc.Number;
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conditionalValue[0] = sc.Number;
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keySpecies[0] = LookupKeySpecies(conditionalValue[0]);
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}
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}
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else if(sc.Compare("armortype"))
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else if(sc.Compare("armortype"))
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{
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{
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@ -468,6 +484,8 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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{
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{
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sc.MustGetToken(TK_IntConst);
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sc.MustGetToken(TK_IntConst);
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conditionalValue[1] = sc.Number;
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conditionalValue[1] = sc.Number;
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if(condition == KEYSLOT)
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keySpecies[1] = LookupKeySpecies(conditionalValue[1]);
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}
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}
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else if(condition == ARMORTYPE)
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else if(condition == ARMORTYPE)
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{
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{
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@ -541,11 +559,21 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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if(item->IsKindOf(RUNTIME_CLASS(AKey)))
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if(item->IsKindOf(RUNTIME_CLASS(AKey)))
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{
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{
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int keynum = static_cast<AKey *>(item)->KeyNumber;
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int keynum = static_cast<AKey *>(item)->KeyNumber;
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if(keynum)
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if(keynum == conditionalValue[0])
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{
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found1 = true;
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if(keynum == conditionalValue[0])
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if(conditionAnd && keynum == conditionalValue[1]) // two keys
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found1 = true;
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found2 = true;
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if(conditionAnd && keynum == conditionalValue[1]) // two keys
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found2 = true;
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}
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else
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{
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FName species = item->GetSpecies();
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if(species == keySpecies[0])
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found1 = true;
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if(conditionAnd && species == keySpecies[1])
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found2 = true;
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}
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}
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}
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}
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}
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@ -639,6 +667,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
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Operator conditionalOperator[2];
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Operator conditionalOperator[2];
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FString inventoryItem[2];
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FString inventoryItem[2];
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int armorType[2];
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int armorType[2];
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FName keySpecies[2];
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};
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};
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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