mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- fixed a typo in armor damage calculation code.
SVN r1306 (trunk)
This commit is contained in:
parent
a23fa3dbe3
commit
fb75c46806
1 changed files with 1 additions and 1 deletions
|
@ -120,7 +120,7 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
saved += full + FixedMul (damage - full, SavePercent);
|
saved = full + FixedMul (damage - full, SavePercent);
|
||||||
if (MaxAbsorb > 0 && saved + AbsorbCount > MaxAbsorb)
|
if (MaxAbsorb > 0 && saved + AbsorbCount > MaxAbsorb)
|
||||||
{
|
{
|
||||||
saved = MAX(0, MaxAbsorb - AbsorbCount);
|
saved = MAX(0, MaxAbsorb - AbsorbCount);
|
||||||
|
|
Loading…
Reference in a new issue