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- fixed a typo in armor damage calculation code.
SVN r1306 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -120,7 +120,7 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
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}
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}
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else
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else
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{
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{
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saved += full + FixedMul (damage - full, SavePercent);
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saved = full + FixedMul (damage - full, SavePercent);
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if (MaxAbsorb > 0 && saved + AbsorbCount > MaxAbsorb)
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if (MaxAbsorb > 0 && saved + AbsorbCount > MaxAbsorb)
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{
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{
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saved = MAX(0, MaxAbsorb - AbsorbCount);
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saved = MAX(0, MaxAbsorb - AbsorbCount);
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