- Added virtual status and audibility to the noise debug display.

SVN r1961 (trunk)
This commit is contained in:
Randy Heit 2009-11-04 02:07:39 +00:00
parent f1738b0e03
commit fb74d9b1ec
8 changed files with 71 additions and 8 deletions

View file

@ -1,4 +1,5 @@
November 3, 2009 November 3, 2009
- Added virtual status and audibility to the noise debug display.
- Added a command line option -warpwipe to perform the screen wipe if you - Added a command line option -warpwipe to perform the screen wipe if you
start with -warp or +map. start with -warp or +map.

View file

@ -164,6 +164,7 @@ void S_NoiseDebug (void)
screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE); screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 340, y, "pri", TAG_DONE); screen->DrawText (SmallFont, CR_GOLD, 340, y, "pri", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 380, y, "flags", TAG_DONE); screen->DrawText (SmallFont, CR_GOLD, 380, y, "flags", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 460, y, "aud", TAG_DONE);
y += 8; y += 8;
if (Channels == NULL) if (Channels == NULL)
@ -236,7 +237,7 @@ void S_NoiseDebug (void)
screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE); screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
// Flags // Flags
mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE", mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE%sV",
(chan->ChanFlags & CHAN_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
@ -244,9 +245,14 @@ void S_NoiseDebug (void)
(chan->ChanFlags & CHAN_NOPAUSE) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_NOPAUSE) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, (chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK); (chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE); screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE);
// Audibility
mysnprintf(temp, countof(temp), "%.2g", GSnd->GetAudibility(chan));
screen->DrawText(SmallFont, color, 460, y, temp, TAG_DONE);
y += 8; y += 8;
if (chan->PrevChan == &Channels) if (chan->PrevChan == &Channels)
{ {
@ -2003,6 +2009,25 @@ void S_ChannelEnded(FISoundChannel *ichan)
} }
} }
//==========================================================================
//
// S_ChannelVirtualChanged (callback for sound interface code)
//
//==========================================================================
void S_ChannelVirtualChanged(FISoundChannel *ichan, bool is_virtual)
{
FSoundChan *schan = static_cast<FSoundChan*>(ichan);
if (is_virtual)
{
schan->ChanFlags |= CHAN_VIRTUAL;
}
else
{
schan->ChanFlags &= ~CHAN_VIRTUAL;
}
}
//========================================================================== //==========================================================================
// //
// S_StopChannel // S_StopChannel

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@ -262,6 +262,7 @@ void S_Sound (fixed_t x, fixed_t y, fixed_t z, int channel, FSoundID sfxid, floa
#define CHAN_FORGETTABLE 4 // internal: Forget channel data when sound stops. #define CHAN_FORGETTABLE 4 // internal: Forget channel data when sound stops.
#define CHAN_JUSTSTARTED 512 // internal: Sound has not been updated yet. #define CHAN_JUSTSTARTED 512 // internal: Sound has not been updated yet.
#define CHAN_ABSTIME 1024// internal: Start time is absolute and does not depend on current time. #define CHAN_ABSTIME 1024// internal: Start time is absolute and does not depend on current time.
#define CHAN_VIRTUAL 2048// internal: Channel is currently virtual
// sound attenuation values // sound attenuation values
#define ATTN_NONE 0.f // full volume the entire level #define ATTN_NONE 0.f // full volume the entire level

View file

@ -1846,6 +1846,27 @@ unsigned int FMODSoundRenderer::GetPosition(FISoundChannel *chan)
return pos; return pos;
} }
//==========================================================================
//
// FMODSoundRenderer :: GetAudibility
//
// Returns the audible volume of the channel, after rollof and any other
// factors are applied.
//
//==========================================================================
float FMODSoundRenderer::GetAudibility(FISoundChannel *chan)
{
float aud;
if (chan == NULL || chan->SysChannel == NULL)
{
return 0;
}
((FMOD::Channel *)chan->SysChannel)->getAudibility(&aud);
return aud;
}
//========================================================================== //==========================================================================
// //
// FMODSoundRenderer :: SetSfxPaused // FMODSoundRenderer :: SetSfxPaused
@ -2284,16 +2305,19 @@ unsigned int FMODSoundRenderer::GetSampleLength(SoundHandle sfx)
FMOD_RESULT F_CALLBACK FMODSoundRenderer::ChannelCallback FMOD_RESULT F_CALLBACK FMODSoundRenderer::ChannelCallback
(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2) (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2)
{ {
if (type != FMOD_CHANNEL_CALLBACKTYPE_END)
{
return FMOD_OK;
}
FMOD::Channel *chan = (FMOD::Channel *)channel; FMOD::Channel *chan = (FMOD::Channel *)channel;
FISoundChannel *schan; FISoundChannel *schan;
if (chan->getUserData((void **)&schan) == FMOD_OK && schan != NULL) if (chan->getUserData((void **)&schan) == FMOD_OK && schan != NULL)
{ {
S_ChannelEnded(schan); if (type == FMOD_CHANNEL_CALLBACKTYPE_END)
{
S_ChannelEnded(schan);
}
else if (type == FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE)
{
S_ChannelVirtualChanged(schan, data1 != 0);
}
} }
return FMOD_OK; return FMOD_OK;
} }

View file

@ -36,6 +36,9 @@ public:
// Returns position of sound on this channel, in samples. // Returns position of sound on this channel, in samples.
unsigned int GetPosition(FISoundChannel *chan); unsigned int GetPosition(FISoundChannel *chan);
// Gets a channel's audibility (real volume).
float GetAudibility(FISoundChannel *chan);
// Synchronizes following sound startups. // Synchronizes following sound startups.
void Sync (bool sync); void Sync (bool sync);

View file

@ -175,6 +175,12 @@ public:
return 0; return 0;
} }
// Gets a channel's audibility (real volume).
float GetAudibility(FISoundChannel *chan)
{
return 0;
}
// Synchronizes following sound startups. // Synchronizes following sound startups.
void Sync (bool sync) void Sync (bool sync)
{ {

View file

@ -112,6 +112,9 @@ public:
// Returns position of sound on this channel, in samples. // Returns position of sound on this channel, in samples.
virtual unsigned int GetPosition(FISoundChannel *chan) = 0; virtual unsigned int GetPosition(FISoundChannel *chan) = 0;
// Gets a channel's audibility (real volume).
virtual float GetAudibility(FISoundChannel *chan) = 0;
// Synchronizes following sound startups. // Synchronizes following sound startups.
virtual void Sync (bool sync) = 0; virtual void Sync (bool sync) = 0;
@ -142,6 +145,7 @@ void I_InitSound ();
void I_ShutdownSound (); void I_ShutdownSound ();
void S_ChannelEnded(FISoundChannel *schan); void S_ChannelEnded(FISoundChannel *schan);
void S_ChannelVirtualChanged(FISoundChannel *schan, bool is_virtual);
float S_GetRolloff(FRolloffInfo *rolloff, float distance, bool logarithmic); float S_GetRolloff(FRolloffInfo *rolloff, float distance, bool logarithmic);
FISoundChannel *S_GetChannel(void *syschan); FISoundChannel *S_GetChannel(void *syschan);

View file

@ -96,7 +96,6 @@ struct FISoundChannel
// callback that can't be passed a sound channel pointer // callback that can't be passed a sound channel pointer
FRolloffInfo Rolloff; FRolloffInfo Rolloff;
float DistanceScale; float DistanceScale;
}; };