mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- split DSectorEffect::MovePlane into MoveFloor and MoveCeiling.
What was the point of this strange setup anyway? MoveFloor and MoveCeiling were inlines calling the universal MovePlane, which had nothing better to do than a switch/case with two cases - floor and ceiling!
This commit is contained in:
parent
74c9a7bf67
commit
fb2234396c
2 changed files with 205 additions and 209 deletions
|
@ -155,8 +155,7 @@ bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool reset
|
|||
// (Use -1 to prevent it from trying to crush)
|
||||
// dest is the desired d value for the plane
|
||||
//
|
||||
DMover::EResult DMover::MovePlane (double speed, double dest, int crush,
|
||||
int floorOrCeiling, int direction, bool hexencrush)
|
||||
DMover::EResult DMover::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
{
|
||||
bool flag;
|
||||
double lastpos;
|
||||
|
@ -164,227 +163,228 @@ DMover::EResult DMover::MovePlane (double speed, double dest, int crush,
|
|||
double move;
|
||||
//double destheight; //jff 02/04/98 used to keep floors/ceilings
|
||||
// from moving thru each other
|
||||
switch (floorOrCeiling)
|
||||
lastpos = m_Sector->floorplane.fD();
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
// FLOOR
|
||||
lastpos = m_Sector->floorplane.fD();
|
||||
switch (direction)
|
||||
case -1:
|
||||
// DOWN
|
||||
movedest = m_Sector->floorplane.GetChangedHeight(-speed);
|
||||
if (movedest >= dest)
|
||||
{
|
||||
case -1:
|
||||
// DOWN
|
||||
movedest = m_Sector->floorplane.GetChangedHeight (-speed);
|
||||
if (movedest >= dest)
|
||||
move = m_Sector->floorplane.HeightDiff(lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(dest);
|
||||
flag = P_ChangeSector(m_Sector, crush, move, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
move = m_Sector->floorplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(dest);
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -move, 0, true);
|
||||
MoveAttached(crush, -move, 0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
m_Sector->AdjustFloorClip ();
|
||||
}
|
||||
return pastdest;
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector(m_Sector, crush, -move, 0, true);
|
||||
MoveAttached(crush, -move, 0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, -speed, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(movedest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, -speed, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, speed, 0, true);
|
||||
MoveAttached(crush, speed, 0, false);
|
||||
return crushed;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
|
||||
m_Sector->AdjustFloorClip ();
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
m_Sector->AdjustFloorClip();
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// UP
|
||||
// jff 02/04/98 keep floor from moving thru ceilings
|
||||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
|
||||
return pastdest;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, -speed, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(movedest);
|
||||
|
||||
flag = P_ChangeSector(m_Sector, crush, -speed, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
dest = -m_Sector->ceilingplane.fD();
|
||||
}
|
||||
|
||||
movedest = m_Sector->floorplane.GetChangedHeight (speed);
|
||||
|
||||
if (movedest <= dest)
|
||||
{
|
||||
move = m_Sector->floorplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(dest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -move, 0, true);
|
||||
MoveAttached(crush, -move, 0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
m_Sector->AdjustFloorClip ();
|
||||
}
|
||||
return pastdest;
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector(m_Sector, crush, speed, 0, true);
|
||||
MoveAttached(crush, speed, 0, false);
|
||||
return crushed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, speed, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(movedest);
|
||||
|
||||
// COULD GET CRUSHED
|
||||
flag = P_ChangeSector (m_Sector, crush, speed, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
if (crush >= 0 && !hexencrush)
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
|
||||
m_Sector->AdjustFloorClip ();
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -speed, 0, true);
|
||||
MoveAttached(crush, -speed, 0, false);
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
|
||||
m_Sector->AdjustFloorClip ();
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
|
||||
m_Sector->AdjustFloorClip();
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// CEILING
|
||||
lastpos = m_Sector->ceilingplane.fD();
|
||||
switch (direction)
|
||||
|
||||
case 1:
|
||||
// UP
|
||||
// jff 02/04/98 keep floor from moving thru ceilings
|
||||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
|
||||
{
|
||||
case -1:
|
||||
// DOWN
|
||||
// jff 02/04/98 keep ceiling from moving thru floors
|
||||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
|
||||
dest = -m_Sector->ceilingplane.fD();
|
||||
}
|
||||
|
||||
movedest = m_Sector->floorplane.GetChangedHeight(speed);
|
||||
|
||||
if (movedest <= dest)
|
||||
{
|
||||
move = m_Sector->floorplane.HeightDiff(lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 0, true)) return crushed;
|
||||
|
||||
m_Sector->floorplane.setD(dest);
|
||||
|
||||
flag = P_ChangeSector(m_Sector, crush, move, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
dest = -m_Sector->floorplane.fD();
|
||||
}
|
||||
movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
|
||||
if (movedest <= dest)
|
||||
{
|
||||
move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(dest);
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 1, false);
|
||||
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -move, 1, true);
|
||||
MoveAttached(crush, -move, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
}
|
||||
return pastdest;
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector(m_Sector, crush, -move, 0, true);
|
||||
MoveAttached(crush, -move, 0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, -speed, 1, true)) return crushed;
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
m_Sector->AdjustFloorClip();
|
||||
}
|
||||
return pastdest;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, speed, 0, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(movedest);
|
||||
m_Sector->floorplane.setD(movedest);
|
||||
|
||||
// COULD GET CRUSHED
|
||||
flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
|
||||
if (flag)
|
||||
// COULD GET CRUSHED
|
||||
flag = P_ChangeSector(m_Sector, crush, speed, 0, false);
|
||||
if (flag)
|
||||
{
|
||||
if (crush >= 0 && !hexencrush)
|
||||
{
|
||||
if (crush >= 0 && !hexencrush)
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, speed, 1, true);
|
||||
MoveAttached(crush, speed, 1, false);
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
|
||||
m_Sector->AdjustFloorClip();
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
m_Sector->floorplane.setD(lastpos);
|
||||
P_ChangeSector(m_Sector, crush, -speed, 0, true);
|
||||
MoveAttached(crush, -speed, 0, false);
|
||||
return crushed;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// UP
|
||||
movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
|
||||
if (movedest >= dest)
|
||||
{
|
||||
move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(dest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 1, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, move, 1, true);
|
||||
MoveAttached(crush, move, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
}
|
||||
return pastdest;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, speed, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(movedest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -speed, 1, true);
|
||||
MoveAttached(crush, -speed, 1, false);
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
}
|
||||
break;
|
||||
m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
|
||||
m_Sector->AdjustFloorClip();
|
||||
}
|
||||
break;
|
||||
}
|
||||
return ok;
|
||||
}
|
||||
|
||||
DMover::EResult DMover::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
{
|
||||
bool flag;
|
||||
double lastpos;
|
||||
double movedest;
|
||||
double move;
|
||||
//double destheight; //jff 02/04/98 used to keep floors/ceilings
|
||||
// from moving thru each other
|
||||
|
||||
lastpos = m_Sector->ceilingplane.fD();
|
||||
switch (direction)
|
||||
{
|
||||
case -1:
|
||||
// DOWN
|
||||
// jff 02/04/98 keep ceiling from moving thru floors
|
||||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
|
||||
{
|
||||
dest = -m_Sector->floorplane.fD();
|
||||
}
|
||||
movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
|
||||
if (movedest <= dest)
|
||||
{
|
||||
move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(dest);
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 1, false);
|
||||
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -move, 1, true);
|
||||
MoveAttached(crush, -move, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
}
|
||||
return pastdest;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, -speed, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(movedest);
|
||||
|
||||
// COULD GET CRUSHED
|
||||
flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
|
||||
if (flag)
|
||||
{
|
||||
if (crush >= 0 && !hexencrush)
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, speed, 1, true);
|
||||
MoveAttached(crush, speed, 1, false);
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// UP
|
||||
movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
|
||||
if (movedest >= dest)
|
||||
{
|
||||
move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
|
||||
|
||||
if (!MoveAttached(crush, move, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(dest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, move, 1, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, move, 1, true);
|
||||
MoveAttached(crush, move, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
}
|
||||
return pastdest;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MoveAttached(crush, speed, 1, true)) return crushed;
|
||||
|
||||
m_Sector->ceilingplane.setD(movedest);
|
||||
|
||||
flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
|
||||
if (flag)
|
||||
{
|
||||
m_Sector->ceilingplane.setD(lastpos);
|
||||
P_ChangeSector (m_Sector, crush, -speed, 1, true);
|
||||
MoveAttached(crush, -speed, 1, false);
|
||||
return crushed;
|
||||
}
|
||||
m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return ok;
|
||||
}
|
||||
|
|
|
@ -31,28 +31,24 @@ protected:
|
|||
TObjPtr<DInterpolation> interpolation;
|
||||
private:
|
||||
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
|
||||
EResult MovePlane (double speed, double dest, int crush, int floorOrCeiling, int direction, bool hexencrush);
|
||||
protected:
|
||||
DMover ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Destroy();
|
||||
void StopInterpolation(bool force = false);
|
||||
inline EResult MoveFloor (double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
EResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
EResult MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
|
||||
inline EResult MoveFloor(double speed, double dest, int direction)
|
||||
{
|
||||
return MovePlane (speed, dest, crush, 0, direction, hexencrush);
|
||||
return MoveFloor(speed, dest, -1, direction, false);
|
||||
}
|
||||
inline EResult MoveFloor (double speed, double dest, int direction)
|
||||
|
||||
inline EResult MoveCeiling(double speed, double dest, int direction)
|
||||
{
|
||||
return MovePlane (speed, dest, -1, 0, direction, false);
|
||||
}
|
||||
inline EResult MoveCeiling (double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
{
|
||||
return MovePlane (speed, dest, crush, 1, direction, hexencrush);
|
||||
}
|
||||
inline EResult MoveCeiling (double speed, double dest, int direction)
|
||||
{
|
||||
return MovePlane (speed, dest, -1, 1, direction, false);
|
||||
return MoveCeiling(speed, dest, -1, direction, false);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class DMovingFloor : public DMover
|
||||
|
|
Loading…
Reference in a new issue