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- memset the entire vissprite structure when drawing a psprite because this does not initialize all fields.
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@ -1361,6 +1361,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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// store information in a vissprite
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vis = &avis[vispspindex];
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memset(vis, 0, sizeof(*vis));
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vis->renderflags = owner->renderflags;
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vis->floorclip = 0;
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vis->sector = nullptr;
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