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- fixed some merging issues.
# Conflicts: # src/g_shared/a_decals.cpp
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@ -621,6 +621,7 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
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for (i = 0; i<anims.Size(); i++)
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{
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in_anim_t * a = &anims[i];
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level_info_t *li;
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switch (a->type & ANIM_CONDITION)
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{
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