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https://github.com/ZDoom/gzdoom-gles.git
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- fixed last commit.
- added more spawn filters. SVN r1192 (trunk)
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parent
9df27c7afd
commit
f84ededfba
4 changed files with 9 additions and 4 deletions
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@ -255,7 +255,7 @@ void FActorInfo::RegisterIDs ()
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if (gameinfo.gametype == GAME_Chex && DoomEdMap.FindType(DoomEdNum) == NULL &&
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(GameFilter & GAME_Doom))
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{
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DoomEdMap.AddType (DoomEdNum, Class);
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DoomEdMap.AddType (DoomEdNum, Class, true);
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}
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}
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@ -554,7 +554,7 @@ FDoomEdMap::~FDoomEdMap()
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Empty();
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}
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void FDoomEdMap::AddType (int doomednum, const PClass *type)
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void FDoomEdMap::AddType (int doomednum, const PClass *type, bool temporary)
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{
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unsigned int hash = (unsigned int)doomednum % DOOMED_HASHSIZE;
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FDoomEdEntry *entry = DoomEdHash[hash];
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@ -569,11 +569,12 @@ void FDoomEdMap::AddType (int doomednum, const PClass *type)
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entry->DoomEdNum = doomednum;
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DoomEdHash[hash] = entry;
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}
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else
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else if (!entry->temp)
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{
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Printf (PRINT_BOLD, "Warning: %s and %s both have doomednum %d.\n",
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type->TypeName.GetChars(), entry->Type->TypeName.GetChars(), doomednum);
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}
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entry->temp = temporary;
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entry->Type = type;
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}
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@ -232,7 +232,7 @@ public:
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~FDoomEdMap();
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const PClass *FindType (int doomednum) const;
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void AddType (int doomednum, const PClass *type);
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void AddType (int doomednum, const PClass *type, bool temporary = false);
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void DelType (int doomednum);
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void Empty ();
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@ -246,6 +246,7 @@ private:
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FDoomEdEntry *HashNext;
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const PClass *Type;
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int DoomEdNum;
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bool temp;
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};
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static FDoomEdEntry *DoomEdHash[DOOMED_HASHSIZE];
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@ -46,6 +46,7 @@ ACTOR FogPatchSmall 10001
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ACTOR FogPatchMedium : FogPatchSmall 10002
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{
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Game Hexen
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States
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{
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Spawn:
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@ -61,6 +62,7 @@ ACTOR FogPatchMedium : FogPatchSmall 10002
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ACTOR FogPatchLarge : FogPatchMedium 10003
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{
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Game Hexen
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States
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{
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Spawn:
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@ -3,6 +3,7 @@
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ACTOR Heresiarch 10080 native
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{
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Game Hexen
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Health 5000
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Painchance 10
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Speed 16
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