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- Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
checking for the end marker. On 32-bit systems, this is -1, but on 64-bit systems, it is a very large integer that is highly unlikely to be in mapped memory. SVN r1564 (trunk)
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3 changed files with 11 additions and 4 deletions
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@ -1,4 +1,10 @@
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April 28, 2009 (Changes by Graf Zahl)
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April 29, 2009
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- Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
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checking for the end marker. On 32-bit systems, this is -1, but on 64-bit
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systems, it is a very large integer that is highly unlikely to be in mapped
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memory.
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April 28, 2009 (Changes by Graf Zahl)
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- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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April 25, 2009 (Changes by Graf Zahl)
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April 25, 2009 (Changes by Graf Zahl)
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@ -47,6 +47,8 @@ about these properties of platform.
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#if defined(LITTLE_ENDIAN_UNALIGN) && defined(_WIN64) && (_MSC_VER >= 1300)
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#if defined(LITTLE_ENDIAN_UNALIGN) && defined(_WIN64) && (_MSC_VER >= 1300)
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unsigned long _byteswap_ulong(unsigned long);
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unsigned __int64 _byteswap_uint64(unsigned __int64);
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#pragma intrinsic(_byteswap_ulong)
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#pragma intrinsic(_byteswap_ulong)
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#pragma intrinsic(_byteswap_uint64)
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#pragma intrinsic(_byteswap_uint64)
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#define GetBe32(p) _byteswap_ulong(*(const UInt32 *)(const Byte *)(p))
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#define GetBe32(p) _byteswap_ulong(*(const UInt32 *)(const Byte *)(p))
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@ -418,6 +418,7 @@ int FWadCollection::CheckNumForName (const char *name, int space)
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int FWadCollection::CheckNumForName (const char *name, int space, int wadnum, bool exact)
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int FWadCollection::CheckNumForName (const char *name, int space, int wadnum, bool exact)
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{
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{
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FResourceLump *lump;
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char uname[8];
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char uname[8];
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DWORD i;
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DWORD i;
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@ -428,18 +429,16 @@ int FWadCollection::CheckNumForName (const char *name, int space, int wadnum, bo
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uppercopy (uname, name);
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uppercopy (uname, name);
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i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
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i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
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FResourceLump *lump = LumpInfo[i].lump;
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// If exact is true if will only find lumps in the same WAD, otherwise
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// If exact is true if will only find lumps in the same WAD, otherwise
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// also those in earlier WADs.
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// also those in earlier WADs.
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while (i != NULL_INDEX &&
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while (i != NULL_INDEX &&
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(*(QWORD *)&lump->Name != *(QWORD *)&uname ||
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(lump = LumpInfo[i].lump, *(QWORD *)&lump->Name != *(QWORD *)&uname ||
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lump->Namespace != space ||
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lump->Namespace != space ||
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(exact? (LumpInfo[i].wadnum != wadnum) : (LumpInfo[i].wadnum > wadnum)) ))
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(exact? (LumpInfo[i].wadnum != wadnum) : (LumpInfo[i].wadnum > wadnum)) ))
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{
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{
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i = NextLumpIndex[i];
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i = NextLumpIndex[i];
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lump = LumpInfo[i].lump;
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}
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}
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return i != NULL_INDEX ? i : -1;
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return i != NULL_INDEX ? i : -1;
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