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- fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn.
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@ -4372,7 +4372,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_Radius: return DoubleToACS(actor->radius);
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_MeleeRange: return DoubleToACS(actor->meleerange);
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case APROP_ViewHeight: if (actor->IsKindOf(NAME_PlayerPawn))
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case APROP_ViewHeight: if (actor->player)
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{
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return DoubleToACS(actor->player->DefaultViewHeight());
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}
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