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- fixed Actor.A_StopSound() native call
Wrong function overload was selected by compiler https://forum.zdoom.org/viewtopic.php?t=62820
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1 changed files with 6 additions and 1 deletions
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@ -128,7 +128,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetPointer, COPY_AAPTR)
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StopSound, S_StopSound)
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static void NativeStopSound(AActor *actor, int slot)
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{
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S_StopSound(actor, slot);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StopSound, NativeStopSound)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT(slot);
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