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Fixed missing movecount decrement with blocked actors.
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1 changed files with 1 additions and 1 deletions
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@ -2509,7 +2509,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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bool movecheck = P_Move(actor);
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// chase towards player
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if (actor->movecount >= 0)
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if (actor->movecount >= 0 || !movecheck)
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actor->movecount--;
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if (!(flags & CHF_STOPIFBLOCKED))
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{
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