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- fixed native calls to LevelLocals.GetUDMF*() functions
https://forum.zdoom.org/viewtopic.php?t=62774
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1 changed files with 3 additions and 3 deletions
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@ -2451,7 +2451,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetAutomapPosition, GetAutomapPositi
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ACTION_RETURN_VEC2(AM_GetPosition());
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}
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static int ZGetUDMFInt(int type, int index, int key)
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static int ZGetUDMFInt(FLevelLocals *self, int type, int index, int key)
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{
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return GetUDMFInt(type, index, ENamedName(key));
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}
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@ -2465,7 +2465,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFInt, ZGetUDMFInt)
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ACTION_RETURN_INT(GetUDMFInt(type, index, key));
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}
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static double ZGetUDMFFloat(int type, int index, int key)
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static double ZGetUDMFFloat(FLevelLocals *self, int type, int index, int key)
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{
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return GetUDMFFloat(type, index, ENamedName(key));
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}
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@ -2479,7 +2479,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFFloat, ZGetUDMFFloat)
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ACTION_RETURN_FLOAT(GetUDMFFloat(type, index, key));
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}
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static void ZGetUDMFString(int type, int index, int key, FString *result)
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static void ZGetUDMFString(FLevelLocals *self, int type, int index, int key, FString *result)
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{
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*result = GetUDMFString(type, index, ENamedName(key));
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}
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