- fixed native calls to LevelLocals.GetUDMF*() functions

https://forum.zdoom.org/viewtopic.php?t=62774
This commit is contained in:
alexey.lysiuk 2018-12-06 17:04:41 +02:00
parent 9c023c78a4
commit f6561ca23b

View file

@ -2451,7 +2451,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetAutomapPosition, GetAutomapPositi
ACTION_RETURN_VEC2(AM_GetPosition());
}
static int ZGetUDMFInt(int type, int index, int key)
static int ZGetUDMFInt(FLevelLocals *self, int type, int index, int key)
{
return GetUDMFInt(type, index, ENamedName(key));
}
@ -2465,7 +2465,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFInt, ZGetUDMFInt)
ACTION_RETURN_INT(GetUDMFInt(type, index, key));
}
static double ZGetUDMFFloat(int type, int index, int key)
static double ZGetUDMFFloat(FLevelLocals *self, int type, int index, int key)
{
return GetUDMFFloat(type, index, ENamedName(key));
}
@ -2479,7 +2479,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFFloat, ZGetUDMFFloat)
ACTION_RETURN_FLOAT(GetUDMFFloat(type, index, key));
}
static void ZGetUDMFString(int type, int index, int key, FString *result)
static void ZGetUDMFString(FLevelLocals *self, int type, int index, int key, FString *result)
{
*result = GetUDMFString(type, index, ENamedName(key));
}