mirror of https://github.com/ZDoom/gzdoom-gles.git
- fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist.
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@ -5,6 +5,7 @@ class DynamicLight : Actor native
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Height 0;
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Height 0;
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Radius 0.1;
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Radius 0.1;
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FloatBobPhase 0;
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FloatBobPhase 0;
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RenderRadius -1;
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+NOBLOCKMAP
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+NOBLOCKMAP
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+NOGRAVITY
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+NOGRAVITY
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+FIXMAPTHINGPOS
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+FIXMAPTHINGPOS
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