- added an ACS ScriptCall function. So far only superficially tested.

This commit is contained in:
Christoph Oelckers 2017-03-03 19:23:27 +01:00
parent 217bcb847d
commit f563a296c2

View file

@ -180,7 +180,7 @@ inline int PitchToACS(DAngle ang)
struct CallReturn struct CallReturn
{ {
CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, ACSLocalArrays *arrays, bool discard, unsigned int runaway) CallReturn(int pc, ScriptFunction *func, FBehavior *module, int32_t *locals, ACSLocalArrays *arrays, bool discard, unsigned int runaway)
: ReturnFunction(func), : ReturnFunction(func),
ReturnModule(module), ReturnModule(module),
ReturnLocals(locals), ReturnLocals(locals),
@ -192,7 +192,7 @@ struct CallReturn
ScriptFunction *ReturnFunction; ScriptFunction *ReturnFunction;
FBehavior *ReturnModule; FBehavior *ReturnModule;
SDWORD *ReturnLocals; int32_t *ReturnLocals;
ACSLocalArrays *ReturnArrays; ACSLocalArrays *ReturnArrays;
int ReturnAddress; int ReturnAddress;
int bDiscardResult; int bDiscardResult;
@ -206,7 +206,7 @@ static DLevelScript *P_GetScriptGoing (AActor *who, line_t *where, int num, cons
struct FBehavior::ArrayInfo struct FBehavior::ArrayInfo
{ {
DWORD ArraySize; DWORD ArraySize;
SDWORD *Elements; int32_t *Elements;
}; };
TArray<FBehavior *> FBehavior::StaticModules; TArray<FBehavior *> FBehavior::StaticModules;
@ -243,11 +243,11 @@ inline int uallong(const int &foo)
//============================================================================ //============================================================================
// ACS variables with world scope // ACS variables with world scope
SDWORD ACS_WorldVars[NUM_WORLDVARS]; int32_t ACS_WorldVars[NUM_WORLDVARS];
FWorldGlobalArray ACS_WorldArrays[NUM_WORLDVARS]; FWorldGlobalArray ACS_WorldArrays[NUM_WORLDVARS];
// ACS variables with global scope // ACS variables with global scope
SDWORD ACS_GlobalVars[NUM_GLOBALVARS]; int32_t ACS_GlobalVars[NUM_GLOBALVARS];
FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS]; FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS];
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -261,7 +261,7 @@ FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS];
struct FACSStack struct FACSStack
{ {
SDWORD buffer[STACK_SIZE]; int32_t buffer[STACK_SIZE];
int sp; int sp;
FACSStack *next; FACSStack *next;
FACSStack *prev; FACSStack *prev;
@ -979,7 +979,7 @@ void P_ClearACSVars(bool alsoglobal)
// //
//============================================================================ //============================================================================
static void WriteVars (FSerializer &file, SDWORD *vars, size_t count, const char *key) static void WriteVars (FSerializer &file, int32_t *vars, size_t count, const char *key)
{ {
size_t i, j; size_t i, j;
@ -1007,7 +1007,7 @@ static void WriteVars (FSerializer &file, SDWORD *vars, size_t count, const char
// //
//============================================================================ //============================================================================
static void ReadVars (FSerializer &arc, SDWORD *vars, size_t count, const char *key) static void ReadVars (FSerializer &arc, int32_t *vars, size_t count, const char *key)
{ {
memset(&vars[0], 0, count * 4); memset(&vars[0], 0, count * 4);
arc.Array(key, vars, (int)count); arc.Array(key, vars, (int)count);
@ -1684,10 +1684,10 @@ void FBehavior::SerializeVars (FSerializer &arc)
} }
} }
void FBehavior::SerializeVarSet (FSerializer &arc, SDWORD *vars, int max) void FBehavior::SerializeVarSet (FSerializer &arc, int32_t *vars, int max)
{ {
SDWORD count; int32_t count;
SDWORD first, last; int32_t first, last;
if (arc.BeginObject(nullptr)) if (arc.BeginObject(nullptr))
{ {
@ -1997,7 +1997,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
{ {
MapVarStore[LittleLong(chunk[2+i*2])] = i; MapVarStore[LittleLong(chunk[2+i*2])] = i;
ArrayStore[i].ArraySize = LittleLong(chunk[3+i*2]); ArrayStore[i].ArraySize = LittleLong(chunk[3+i*2]);
ArrayStore[i].Elements = new SDWORD[ArrayStore[i].ArraySize]; ArrayStore[i].Elements = new int32_t[ArrayStore[i].ArraySize];
memset(ArrayStore[i].Elements, 0, ArrayStore[i].ArraySize*sizeof(DWORD)); memset(ArrayStore[i].Elements, 0, ArrayStore[i].ArraySize*sizeof(DWORD));
} }
} }
@ -2013,7 +2013,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
// optimizer. Might be some undefined behavior in this code, // optimizer. Might be some undefined behavior in this code,
// but I don't know what it is. // but I don't know what it is.
unsigned int initsize = MIN<unsigned int> (ArrayStore[arraynum].ArraySize, (LittleLong(chunk[1])-4)/4); unsigned int initsize = MIN<unsigned int> (ArrayStore[arraynum].ArraySize, (LittleLong(chunk[1])-4)/4);
SDWORD *elems = ArrayStore[arraynum].Elements; int32_t *elems = ArrayStore[arraynum].Elements;
for (unsigned int j = 0; j < initsize; ++j) for (unsigned int j = 0; j < initsize; ++j)
{ {
elems[j] = LittleLong(chunk[3+j]); elems[j] = LittleLong(chunk[3+j]);
@ -2062,7 +2062,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
int arraynum = MapVarStore[LittleLong(chunk[i+2])]; int arraynum = MapVarStore[LittleLong(chunk[i+2])];
if ((unsigned)arraynum < (unsigned)NumArrays) if ((unsigned)arraynum < (unsigned)NumArrays)
{ {
SDWORD *elems = ArrayStore[arraynum].Elements; int32_t *elems = ArrayStore[arraynum].Elements;
for (int j = ArrayStore[arraynum].ArraySize; j > 0; --j, ++elems) for (int j = ArrayStore[arraynum].ArraySize; j > 0; --j, ++elems)
{ {
// *elems |= LibraryID; // *elems |= LibraryID;
@ -2088,7 +2088,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
chunkData += 4; chunkData += 4;
if ((unsigned)arraynum < (unsigned)NumArrays) if ((unsigned)arraynum < (unsigned)NumArrays)
{ {
SDWORD *elems = ArrayStore[arraynum].Elements; int32_t *elems = ArrayStore[arraynum].Elements;
// Ending zeros may be left out. // Ending zeros may be left out.
for (int j = MIN(LittleLong(chunk[1])-5, ArrayStore[arraynum].ArraySize); j > 0; --j, ++elems, ++chunkData) for (int j = MIN(LittleLong(chunk[1])-5, ArrayStore[arraynum].ArraySize); j > 0; --j, ++elems, ++chunkData)
{ {
@ -4371,6 +4371,7 @@ enum EACSFunctions
ACSF_Floor, ACSF_Floor,
ACSF_Round, ACSF_Round,
ACSF_Ceil, ACSF_Ceil,
ACSF_ScriptCall,
// OpenGL stuff // OpenGL stuff
@ -4753,9 +4754,121 @@ static int SwapActorTeleFog(AActor *activator, int tid)
return count; return count;
} }
static int ScriptCall(unsigned argc, int32_t *args)
{
int retval = 0;
if (argc >= 2)
{
auto clsname = FBehavior::StaticLookupString(args[0]);
auto funcname = FBehavior::StaticLookupString(args[1]);
auto cls = PClass::FindClass(clsname);
if (!cls)
{
I_Error("ACS call to unknown class in script function %s.%s", cls, funcname);
}
auto funcsym = dyn_cast<PFunction>(cls->Symbols.FindSymbol(funcname, true));
if (funcsym == nullptr)
{
I_Error("ACS call to unknown script function %s.%s", cls, funcname);
}
auto func = funcsym->Variants[0].Implementation;
if (func->ImplicitArgs > 0)
{
I_Error("ACS call to non-static script function %s.%s", cls, funcname);
}
TArray<VMValue> params;
for (unsigned i = 2; i < argc; i++)
{
if (func->Proto->ArgumentTypes.Size() < i - 1)
{
I_Error("Too many parameters in call to %s.%s", cls, funcname);
}
auto argtype = func->Proto->ArgumentTypes[i - 2];
// The only types allowed are int, bool, double, Name, Sound, Color and String
if (argtype == TypeSInt32 || argtype == TypeColor)
{
params.Push(args[i]);
}
else if (argtype == TypeBool)
{
params.Push(!!args[i]);
}
else if (argtype == TypeFloat64)
{
params.Push(ACSToDouble(args[i]));
}
else if (argtype == TypeName)
{
params.Push(FName(FBehavior::StaticLookupString(args[i])).GetIndex());
}
else if (argtype == TypeString)
{
params.Push(FBehavior::StaticLookupString(args[i]));
}
else if (argtype == TypeSound)
{
params.Push(int(FSoundID(FBehavior::StaticLookupString(args[i]))));
}
else
{
I_Error("Invalid type %s in call to %s.%s", argtype->DescriptiveName(), cls, funcname);
}
}
if (func->Proto->ArgumentTypes.Size() > params.Size())
{
// Check if we got enough parameters. That means we either cover the full argument list of the function or the next argument is optional.
if (!(funcsym->Variants[0].ArgFlags[params.Size()] & VARF_Optional))
{
I_Error("Insufficient parameters in call to %s.%s", cls, funcname);
}
}
// The return value can be the same types as the parameter types, plus void
if (func->Proto->ReturnTypes.Size() == 0)
{
GlobalVMStack.Call(func, &params[0], params.Size(), nullptr, 0);
}
else
{
auto rettype = func->Proto->ReturnTypes[0];
if (rettype == TypeSInt32 || rettype == TypeBool || rettype == TypeColor || rettype == TypeName || rettype == TypeSound)
{
VMReturn ret(&retval);
GlobalVMStack.Call(func, &params[0], params.Size(), &ret, 1);
if (rettype == TypeName)
{
retval = GlobalACSStrings.AddString(FName(ENamedName(retval)));
}
else if (rettype == TypeSound)
{
retval = GlobalACSStrings.AddString(FSoundID(retval));
}
}
else if (rettype == TypeFloat64)
{
double d;
VMReturn ret(&d);
GlobalVMStack.Call(func, &params[0], params.Size(), &ret, 1);
retval = DoubleToACS(d);
}
else if (rettype == TypeString)
{
FString d;
VMReturn ret(&d);
GlobalVMStack.Call(func, &params[0], params.Size(), &ret, 1);
retval = GlobalACSStrings.AddString(d);
}
else
{
// All other return values can not be handled so ignore them.
GlobalVMStack.Call(func, &params[0], params.Size(), nullptr, 0);
}
}
}
return retval;
}
int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
{ {
AActor *actor; AActor *actor;
switch(funcIndex) switch(funcIndex)
@ -6103,6 +6216,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_Round: case ACSF_Round:
return (args[0] + 32768) & ~0xffff; return (args[0] + 32768) & ~0xffff;
case ACSF_ScriptCall:
return ScriptCall(argCount, args);
default: default:
break; break;
} }
@ -6192,7 +6308,7 @@ static void SetMarineSprite(AActor *marine, PClassActor *source)
int DLevelScript::RunScript () int DLevelScript::RunScript ()
{ {
DACSThinker *controller = DACSThinker::ActiveThinker; DACSThinker *controller = DACSThinker::ActiveThinker;
SDWORD *locals = &Localvars[0]; int32_t *locals = &Localvars[0];
ACSLocalArrays noarrays; ACSLocalArrays noarrays;
ACSLocalArrays *localarrays = &noarrays; ACSLocalArrays *localarrays = &noarrays;
ScriptFunction *activeFunction = NULL; ScriptFunction *activeFunction = NULL;
@ -6266,7 +6382,7 @@ int DLevelScript::RunScript ()
} }
FACSStack stackobj; FACSStack stackobj;
SDWORD *Stack = stackobj.buffer; int32_t *Stack = stackobj.buffer;
int &sp = stackobj.sp; int &sp = stackobj.sp;
int *pc = this->pc; int *pc = this->pc;
@ -6560,7 +6676,7 @@ int DLevelScript::RunScript ()
int i; int i;
ScriptFunction *func; ScriptFunction *func;
FBehavior *module; FBehavior *module;
SDWORD *mylocals; int32_t *mylocals;
if(pcd == PCD_CALLSTACK) if(pcd == PCD_CALLSTACK)
{ {
@ -6615,7 +6731,7 @@ int DLevelScript::RunScript ()
int value; int value;
union union
{ {
SDWORD *retsp; int32_t *retsp;
CallReturn *ret; CallReturn *ret;
}; };
@ -7770,7 +7886,7 @@ scriptwait:
while (min <= max) while (min <= max)
{ {
int mid = (min + max) / 2; int mid = (min + max) / 2;
SDWORD caseval = LittleLong(pc[mid*2]); int32_t caseval = LittleLong(pc[mid*2]);
if (caseval == STACK(1)) if (caseval == STACK(1))
{ {
pc = activeBehavior->Ofs2PC (LittleLong(pc[mid*2+1])); pc = activeBehavior->Ofs2PC (LittleLong(pc[mid*2+1]));
@ -9185,7 +9301,7 @@ scriptwait:
const char *str = FBehavior::StaticLookupString(STACK(1)); const char *str = FBehavior::StaticLookupString(STACK(1));
if (str != NULL) if (str != NULL)
{ {
STACK(1) = SDWORD(strlen(str)); STACK(1) = int32_t(strlen(str));
break; break;
} }
@ -9355,7 +9471,7 @@ scriptwait:
switch (STACK(1)) switch (STACK(1))
{ {
case PLAYERINFO_TEAM: STACK(2) = userinfo->GetTeam(); break; case PLAYERINFO_TEAM: STACK(2) = userinfo->GetTeam(); break;
case PLAYERINFO_AIMDIST: STACK(2) = (SDWORD)(userinfo->GetAimDist() * (0x40000000/90.)); break; // Yes, this has been returning a BAM since its creation. case PLAYERINFO_AIMDIST: STACK(2) = (int32_t)(userinfo->GetAimDist() * (0x40000000/90.)); break; // Yes, this has been returning a BAM since its creation.
case PLAYERINFO_COLOR: STACK(2) = userinfo->GetColor(); break; case PLAYERINFO_COLOR: STACK(2) = userinfo->GetColor(); break;
case PLAYERINFO_GENDER: STACK(2) = userinfo->GetGender(); break; case PLAYERINFO_GENDER: STACK(2) = userinfo->GetGender(); break;
case PLAYERINFO_NEVERSWITCH: STACK(2) = userinfo->GetNeverSwitch(); break; case PLAYERINFO_NEVERSWITCH: STACK(2) = userinfo->GetNeverSwitch(); break;
@ -9762,7 +9878,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr
script = num; script = num;
assert(code->VarCount >= code->ArgCount); assert(code->VarCount >= code->ArgCount);
Localvars.Resize(code->VarCount); Localvars.Resize(code->VarCount);
memset(&Localvars[0], 0, code->VarCount * sizeof(SDWORD)); memset(&Localvars[0], 0, code->VarCount * sizeof(int32_t));
for (int i = 0; i < MIN<int>(argcount, code->ArgCount); ++i) for (int i = 0; i < MIN<int>(argcount, code->ArgCount); ++i)
{ {
Localvars[i] = args[i]; Localvars[i] = args[i];