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FlatAngle can now be defined directly via properties.
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2 changed files with 10 additions and 0 deletions
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@ -682,6 +682,15 @@ DEFINE_PROPERTY(scale, F, Actor)
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defaults->Scale.X = defaults->Scale.Y = id;
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defaults->Scale.X = defaults->Scale.Y = id;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(flatangle, F, Actor)
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{
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PROP_DOUBLE_PARM(id, 0);
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defaults->FlatAngle = id;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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@ -35,6 +35,7 @@ ACTOR Actor native //: Thinker
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BloodType "Blood", "BloodSplatter", "AxeBlood"
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BloodType "Blood", "BloodSplatter", "AxeBlood"
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ExplosionDamage 128
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ExplosionDamage 128
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MissileHeight 32
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MissileHeight 32
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FlatAngle 0
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// Functions
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// Functions
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