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Add material definition to GLDEFS
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parent
c840368446
commit
f3c55c01c8
3 changed files with 128 additions and 1 deletions
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@ -56,6 +56,7 @@
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int ScriptDepth;
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void gl_InitGlow(FScanner &sc);
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void gl_ParseBrightmap(FScanner &sc, int);
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void gl_ParseMaterial(FScanner &sc, int);
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void gl_DestroyUserShaders();
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void gl_ParseHardwareShader(FScanner &sc, int deflump);
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void gl_ParseDetailTexture(FScanner &sc);
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@ -906,7 +907,8 @@ static const char *CoreKeywords[]=
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"hardwareshader",
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"detail",
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"#include",
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NULL
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"material",
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nullptr
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};
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@ -928,6 +930,7 @@ enum
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TAG_HARDWARESHADER,
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TAG_DETAIL,
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TAG_INCLUDE,
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TAG_MATERIAL
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};
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@ -1285,6 +1288,9 @@ static void DoParseDefs(FScanner &sc, int workingLump)
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case TAG_BRIGHTMAP:
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gl_ParseBrightmap(sc, workingLump);
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break;
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case TAG_MATERIAL:
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gl_ParseMaterial(sc, workingLump);
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break;
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case TAG_HARDWARESHADER:
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gl_ParseHardwareShader(sc, workingLump);
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break;
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