Renderer floatification: Use floating point for wall scale and yrepeat

This commit is contained in:
Randy Heit 2016-04-22 22:54:04 -05:00
parent 1f97488945
commit f1b3f59bcc
10 changed files with 115 additions and 122 deletions

View file

@ -82,7 +82,7 @@ struct drawseg_t
ptrdiff_t sprtopclip; // type short ptrdiff_t sprtopclip; // type short
ptrdiff_t sprbottomclip; // type short ptrdiff_t sprbottomclip; // type short
ptrdiff_t maskedtexturecol; // type short ptrdiff_t maskedtexturecol; // type short
ptrdiff_t swall; // type fixed_t ptrdiff_t swall; // type float
int fake; // ident fake drawseg, don't draw and clip sprites int fake; // ident fake drawseg, don't draw and clip sprites
// backups // backups
ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures

View file

@ -285,12 +285,12 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)());
// to just use the texture's GetColumn() method. It just exists // to just use the texture's GetColumn() method. It just exists
// for double-layer skies. // for double-layer skies.
const BYTE *R_GetColumn (FTexture *tex, int col); const BYTE *R_GetColumn (FTexture *tex, int col);
void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn); void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
// maskwallscan is exactly like wallscan but does not draw anything where the texture is color 0. // maskwallscan is exactly like wallscan but does not draw anything where the texture is color 0.
void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn); void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
// transmaskwallscan is like maskwallscan, but it can also blend to the background // transmaskwallscan is like maskwallscan, but it can also blend to the background
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn); void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
#endif #endif

View file

@ -383,7 +383,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
IYaspectMul = (double)virtwidth * r_Yaspect / 320.0 / virtheight; IYaspectMul = (double)virtwidth * r_Yaspect / 320.0 / virtheight;
InvZtoScale = YaspectMul * CenterX; InvZtoScale = YaspectMul * CenterX;
WallTMapScale2 = IYaspectMul * (1 << 18) / CenterX; WallTMapScale2 = IYaspectMul / CenterX;
// psprite scales // psprite scales
pspritexscale = centerxwide / 160.0; pspritexscale = centerxwide / 160.0;

View file

@ -848,7 +848,7 @@ static double skymid;
static angle_t skyangle; static angle_t skyangle;
static double frontiScale; static double frontiScale;
extern fixed_t swall[MAXWIDTH]; extern float swall[MAXWIDTH];
extern fixed_t lwall[MAXWIDTH]; extern fixed_t lwall[MAXWIDTH];
extern fixed_t rw_offset; extern fixed_t rw_offset;
extern FTexture *rw_pic; extern FTexture *rw_pic;
@ -916,13 +916,16 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
static void R_DrawSky (visplane_t *pl) static void R_DrawSky (visplane_t *pl)
{ {
int x; int x;
float swal;
if (pl->left >= pl->right) if (pl->left >= pl->right)
return; return;
dc_iscale = skyiscale; swal = skyiscale;
for (x = pl->left; x < pl->right; ++x)
clearbuf (swall+pl->left, pl->right-pl->left, dc_iscale<<2); {
swall[x] = swal;
}
if (MirrorFlags & RF_XFLIP) if (MirrorFlags & RF_XFLIP)
{ {
@ -957,20 +960,12 @@ static void R_DrawSky (visplane_t *pl)
lastskycol[x] = 0xffffffff; lastskycol[x] = 0xffffffff;
} }
wallscan (pl->left, pl->right, (short *)pl->top, (short *)pl->bottom, swall, lwall, wallscan (pl->left, pl->right, (short *)pl->top, (short *)pl->bottom, swall, lwall,
FLOAT2FIXED(frontyScale), backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns); frontyScale, backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
} }
else else
{ // The texture does not tile nicely { // The texture does not tile nicely
frontyScale *= skyscale; frontyScale *= skyscale;
frontiScale = 1 / frontyScale; frontiScale = 1 / frontyScale;
// Sodding crap. Fixed point sucks when you want precision.
// TODO (if I'm feeling adventurous): Rewrite the renderer to use floating point
// coordinates to keep as much precision as possible until the final
// rasterization stage so fudges like this aren't needed.
if (viewheight <= 600)
{
skymid -= 1;
}
R_DrawSkyStriped (pl); R_DrawSkyStriped (pl);
} }
} }
@ -989,7 +984,6 @@ static void R_DrawSkyStriped (visplane_t *pl)
yl = 0; yl = 0;
yh = short((frontskytex->GetHeight() - topfrac) * frontyScale); yh = short((frontskytex->GetHeight() - topfrac) * frontyScale);
dc_texturemid = topfrac - iscale * (1 - CenterY); dc_texturemid = topfrac - iscale * (1 - CenterY);
fixed_t yScale = FLOAT2FIXED(rw_pic->Scale.Y);
while (yl < viewheight) while (yl < viewheight)
{ {
@ -1002,7 +996,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
{ {
lastskycol[x] = 0xffffffff; lastskycol[x] = 0xffffffff;
} }
wallscan (pl->left, pl->right, top, bot, swall, lwall, yScale, wallscan (pl->left, pl->right, top, bot, swall, lwall, rw_pic->Scale.Y,
backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns); backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
yl = yh; yl = yh;
yh += drawheight; yh += drawheight;

View file

@ -91,7 +91,7 @@ short walltop[MAXWIDTH]; // [RH] record max extents of wall
short wallbottom[MAXWIDTH]; short wallbottom[MAXWIDTH];
short wallupper[MAXWIDTH]; short wallupper[MAXWIDTH];
short walllower[MAXWIDTH]; short walllower[MAXWIDTH];
fixed_t swall[MAXWIDTH]; float swall[MAXWIDTH];
fixed_t lwall[MAXWIDTH]; fixed_t lwall[MAXWIDTH];
double lwallscale; double lwallscale;
@ -136,9 +136,9 @@ static fixed_t *maskedtexturecol;
static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass); static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans)); static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, double top, double bot, bool mask); void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat); static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, bool mask); static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
//============================================================================= //=============================================================================
// //
@ -169,8 +169,8 @@ CVAR(Bool, r_drawmirrors, true, 0)
// //
// R_RenderMaskedSegRange // R_RenderMaskedSegRange
// //
fixed_t *MaskedSWall; float *MaskedSWall;
double MaskedScaleY; float MaskedScaleY;
static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex) static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
{ {
@ -180,7 +180,7 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT); dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
} }
dc_iscale = xs_RoundToInt(MaskedSWall[dc_x] * MaskedScaleY); dc_iscale = xs_Fix<16>::ToFix(MaskedSWall[dc_x] * MaskedScaleY);
if (sprflipvert) if (sprflipvert)
sprtopscreen = CenterY + dc_texturemid * spryscale; sprtopscreen = CenterY + dc_texturemid * spryscale;
else else
@ -305,7 +305,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
goto clearfog; goto clearfog;
} }
MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1; MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
MaskedScaleY = ds->yscale; MaskedScaleY = ds->yscale;
maskedtexturecol = (fixed_t *)(openings + ds->maskedtexturecol) - ds->x1; maskedtexturecol = (fixed_t *)(openings + ds->maskedtexturecol) - ds->x1;
spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1); spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
@ -433,7 +433,6 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
mfloorclip = walllower; mfloorclip = walllower;
mceilingclip = wallupper; mceilingclip = wallupper;
MaskedScaleY /= 4; // [RH] Wish I could remember why this needs to be done
// draw the columns one at a time // draw the columns one at a time
if (drawmode == DoDraw0) if (drawmode == DoDraw0)
@ -531,7 +530,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rw_offset = 0; rw_offset = 0;
rw_pic = tex; rw_pic = tex;
wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, FLOAT2FIXED(ds->yscale)); wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
} }
clearfog: clearfog:
@ -580,7 +579,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1); spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
rw_scalestep = ds->iscalestep; rw_scalestep = ds->iscalestep;
MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1; MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
// find positioning // find positioning
side_t *scaledside; side_t *scaledside;
@ -656,7 +655,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
} }
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2); PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, FLOAT2FIXED(yscale)); wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
R_FinishSetPatchStyle(); R_FinishSetPatchStyle();
} }
@ -1074,15 +1073,16 @@ inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
return doprevline1 (); return doprevline1 ();
} }
void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x)) double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{ {
int x, shiftval; int x, fracbits;
int y1ve[4], y2ve[4], u4, d4, z; int y1ve[4], y2ve[4], u4, d4, z;
char bad; char bad;
float light = rw_light - rw_lightstep; float light = rw_light - rw_lightstep;
SDWORD texturemid, xoffset; SDWORD xoffset;
BYTE *basecolormapdata; BYTE *basecolormapdata;
double iscale;
// This function also gets used to draw skies. Unlike BUILD, skies are // This function also gets used to draw skies. Unlike BUILD, skies are
// drawn by visplane instead of by bunch, so these checks are invalid. // drawn by visplane instead of by bunch, so these checks are invalid.
@ -1098,13 +1098,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
//clock (WallScanCycles); //clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits; fracbits = 32 - rw_pic->HeightBits;
setupvline (32-shiftval); setupvline(fracbits);
yrepeat >>= 2 + shiftval;
texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
xoffset = rw_offset; xoffset = rw_offset;
basecolormapdata = basecolormap->Maps; basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
x = x1; x = x1;
//while ((umost[x] > dmost[x]) && (x < x2)) x++; //while ((umost[x] > dmost[x]) && (x < x2)) x++;
@ -1134,9 +1131,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg; dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
dovline1(); dovline1();
} }
@ -1153,8 +1151,9 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
assert (y2ve[z] <= viewheight); assert (y2ve[z] <= viewheight);
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS); bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
vince[z] = swal[x+z] * yrepeat; iscale = swal[x + z] * yrepeat;
vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT); vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
} }
if (bad == 15) if (bad == 15)
{ {
@ -1227,9 +1226,10 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg; dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
dovline1(); dovline1();
} }
@ -1239,7 +1239,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
NetUpdate (); NetUpdate ();
} }
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat) void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{ {
FDynamicColormap *startcolormap = basecolormap; FDynamicColormap *startcolormap = basecolormap;
int startshade = wallshade; int startshade = wallshade;
@ -1280,7 +1280,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
wallshade = startshade; wallshade = startshade;
} }
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, bool mask) static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
{ {
if (mask) if (mask)
{ {
@ -1317,11 +1317,11 @@ static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swa
// //
//============================================================================= //=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrep, double top, double bot, bool mask) void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{ {
if (!r_np2) if (!r_np2)
{ {
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrep, mask); call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
} }
else else
{ {
@ -1329,7 +1329,6 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
short *up, *down; short *up, *down;
double texheight = rw_pic->GetHeight(); double texheight = rw_pic->GetHeight();
double partition; double partition;
double yrepeat = FIXED2FLOAT(yrep);
double scaledtexheight = texheight / yrepeat; double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0) if (yrepeat >= 0)
@ -1351,14 +1350,14 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
{ {
down[j] = clamp(most3[j], up[j], dwal[j]); down[j] = clamp(most3[j], up[j], dwal[j]);
} }
call_wallscan(x1, x2, up, down, swal, lwal, yrep, mask); call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down; up = down;
down = (down == most1) ? most2 : most1; down = (down == most1) ? most2 : most1;
} }
partition -= scaledtexheight; partition -= scaledtexheight;
dc_texturemid -= texheight; dc_texturemid -= texheight;
} }
call_wallscan(x1, x2, up, dwal, swal, lwal, yrep, mask); call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
} }
else else
{ // upside down: draw strips from bottom to top { // upside down: draw strips from bottom to top
@ -1375,19 +1374,19 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
{ {
up[j] = clamp(most3[j], uwal[j], down[j]); up[j] = clamp(most3[j], uwal[j], down[j]);
} }
call_wallscan(x1, x2, up, down, swal, lwal, yrep, mask); call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up; down = up;
up = (up == most1) ? most2 : most1; up = (up == most1) ? most2 : most1;
} }
partition -= scaledtexheight; partition -= scaledtexheight;
dc_texturemid -= texheight; dc_texturemid -= texheight;
} }
call_wallscan(x1, x2, uwal, down, swal, lwal, yrep, mask); call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
} }
} }
} }
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat) static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{ {
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits) if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
{ {
@ -1424,16 +1423,17 @@ inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce,
return domvline1 (); return domvline1 ();
} }
void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x)) double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{ {
int x, shiftval; int x, fracbits;
BYTE *p; BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z; int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad; char bad;
float light = rw_light - rw_lightstep; float light = rw_light - rw_lightstep;
SDWORD texturemid, xoffset; SDWORD xoffset;
BYTE *basecolormapdata; BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null) if (rw_pic->UseType == FTexture::TEX_Null)
{ {
@ -1450,13 +1450,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
//clock (WallScanCycles); //clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits; fracbits = 32- rw_pic->HeightBits;
setupmvline (32-shiftval); setupmvline(fracbits);
yrepeat >>= 2 + shiftval;
texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
xoffset = rw_offset; xoffset = rw_offset;
basecolormapdata = basecolormap->Maps; basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
x = startx = x1; x = startx = x1;
p = x + dc_destorg; p = x + dc_destorg;
@ -1484,9 +1481,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p; dc_dest = ylookup[y1ve[0]] + p;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
domvline1(); domvline1();
} }
@ -1501,8 +1499,9 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; } if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS); bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
vince[z] = swal[dax] * yrepeat; iscale = swal[dax] * yrepeat;
vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT); vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
} }
if (bad == 15) if (bad == 15)
{ {
@ -1573,9 +1572,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p; dc_dest = ylookup[y1ve[0]] + p;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
domvline1(); domvline1();
} }
@ -1595,18 +1595,19 @@ inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
dc_dest = dest; dc_dest = dest;
} }
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x)) double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{ {
fixed_t (*tmvline1)(); fixed_t (*tmvline1)();
void (*tmvline4)(); void (*tmvline4)();
int x, shiftval; int x, fracbits;
BYTE *p; BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z; int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad; char bad;
float light = rw_light - rw_lightstep; float light = rw_light - rw_lightstep;
SDWORD texturemid, xoffset; SDWORD xoffset;
BYTE *basecolormapdata; BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null) if (rw_pic->UseType == FTexture::TEX_Null)
{ {
@ -1624,10 +1625,8 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
//clock (WallScanCycles); //clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits; fracbits = 32 - rw_pic->HeightBits;
setuptmvline (32-shiftval); setuptmvline(fracbits);
yrepeat >>= 2 + shiftval;
texturemid = xs_ToFixed(32 - shiftval, dc_texturemid);
xoffset = rw_offset; xoffset = rw_offset;
basecolormapdata = basecolormap->Maps; basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY); fixed_t centeryfrac = FLOAT2FIXED(CenterY);
@ -1658,9 +1657,10 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p; dc_dest = ylookup[y1ve[0]] + p;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
tmvline1(); tmvline1();
} }
@ -1675,8 +1675,9 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; } if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS); bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
vince[z] = swal[dax] * yrepeat; iscale = swal[dax] * yrepeat;
vplce[z] = texturemid + FixedMul (vince[z], (y1ve[z]<<FRACBITS)-centeryfrac+FRACUNIT); vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 1));
} }
if (bad == 15) if (bad == 15)
{ {
@ -1750,9 +1751,10 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p; dc_dest = ylookup[y1ve[0]] + p;
dc_iscale = swal[x] * yrepeat;
dc_count = y2ve[0] - y1ve[0]; dc_count = y2ve[0] - y1ve[0];
dc_texturefrac = texturemid + FixedMul (dc_iscale, (y1ve[0]<<FRACBITS)-centeryfrac+FRACUNIT); iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
tmvline1(); tmvline1();
} }
@ -1778,7 +1780,7 @@ void R_RenderSegLoop ()
int x2 = rw_stopx; int x2 = rw_stopx;
int x; int x;
double xscale; double xscale;
fixed_t yscale; double yscale;
fixed_t xoffset = rw_offset; fixed_t xoffset = rw_offset;
if (fixedlightlev >= 0) if (fixedlightlev >= 0)
@ -1868,7 +1870,7 @@ void R_RenderSegLoop ()
dc_texturemid = rw_midtexturemid; dc_texturemid = rw_midtexturemid;
rw_pic = midtexture; rw_pic = midtexture;
xscale = rw_pic->Scale.X * rw_midtexturescalex; xscale = rw_pic->Scale.X * rw_midtexturescalex;
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_midtexturescaley); yscale = rw_pic->Scale.Y * rw_midtexturescaley;
if (xscale != lwallscale) if (xscale != lwallscale)
{ {
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2); PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
@ -1911,7 +1913,7 @@ void R_RenderSegLoop ()
dc_texturemid = rw_toptexturemid; dc_texturemid = rw_toptexturemid;
rw_pic = toptexture; rw_pic = toptexture;
xscale = rw_pic->Scale.X * rw_toptexturescalex; xscale = rw_pic->Scale.X * rw_toptexturescalex;
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_toptexturescaley); yscale = rw_pic->Scale.Y * rw_toptexturescaley;
if (xscale != lwallscale) if (xscale != lwallscale)
{ {
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2); PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
@ -1957,7 +1959,7 @@ void R_RenderSegLoop ()
dc_texturemid = rw_bottomtexturemid; dc_texturemid = rw_bottomtexturemid;
rw_pic = bottomtexture; rw_pic = bottomtexture;
xscale = rw_pic->Scale.X * rw_bottomtexturescalex; xscale = rw_pic->Scale.X * rw_bottomtexturescalex;
yscale = FLOAT2FIXED(rw_pic->Scale.Y * rw_bottomtexturescaley); yscale = rw_pic->Scale.Y * rw_bottomtexturescaley;
if (xscale != lwallscale) if (xscale != lwallscale)
{ {
PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2); PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2);
@ -2228,7 +2230,7 @@ void R_NewWall (bool needlights)
rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom); rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom);
rw_bottomtexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::bottom)); rw_bottomtexturescalex = FIXED2DBL(sidedef->GetTextureXScale(side_t::bottom));
rw_bottomtexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::bottom)); rw_bottomtexturescaley = FIXED2DBL(sidedef->GetTextureYScale(side_t::bottom));
yrepeat = fixed_t(bottomtexture->Scale.Y * rw_bottomtexturescaley); yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
if (yrepeat >= 0) if (yrepeat >= 0)
{ // normal orientation { // normal orientation
if (linedef->flags & ML_DONTPEGBOTTOM) if (linedef->flags & ML_DONTPEGBOTTOM)
@ -2492,7 +2494,7 @@ void R_StoreWallRange (int start, int stop)
(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) && (rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
(WallC.sz1 >= TOO_CLOSE_Z && WallC.sz2 >= TOO_CLOSE_Z)) (WallC.sz1 >= TOO_CLOSE_Z && WallC.sz2 >= TOO_CLOSE_Z))
{ {
fixed_t *swal; float *swal;
fixed_t *lwal; fixed_t *lwal;
int i; int i;
@ -2512,7 +2514,7 @@ void R_StoreWallRange (int start, int stop)
ds_p->swall = R_NewOpening ((stop - start) * 2); ds_p->swall = R_NewOpening ((stop - start) * 2);
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol); lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (fixed_t *)(openings + ds_p->swall); swal = (float *)(openings + ds_p->swall);
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true); FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid); double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid);
fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid); fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
@ -2528,8 +2530,8 @@ void R_StoreWallRange (int start, int stop)
*swal++ = swall[i]; *swal++ = swall[i];
} }
double istart = *((fixed_t *)(openings + ds_p->swall)) * yscale / (1 << 18); double istart = *((float *)(openings + ds_p->swall)) * yscale;
double iend = *(swal - 1) * yscale / (1 << 18); double iend = *(swal - 1) * yscale;
#if 0 #if 0
///This was for avoiding overflow when using fixed point. It might not be needed anymore. ///This was for avoiding overflow when using fixed point. It might not be needed anymore.
const double mini = 3 / 65536.0; const double mini = 3 / 65536.0;
@ -2965,7 +2967,7 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
} }
} }
void PrepWall (fixed_t *swall, fixed_t *lwall, double walxrepeat, int x1, int x2) void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2)
{ // swall = scale, lwall = texturecolumn { // swall = scale, lwall = texturecolumn
double top, bot, i; double top, bot, i;
double xrepeat = fabs(walxrepeat * 65536); double xrepeat = fabs(walxrepeat * 65536);
@ -2987,7 +2989,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, double walxrepeat, int x1, int x2
{ {
lwall[x] = xs_RoundToInt(frac * xrepeat); lwall[x] = xs_RoundToInt(frac * xrepeat);
} }
swall[x] = xs_RoundToInt(frac * depth_scale + depth_org); swall[x] = float(frac * depth_scale + depth_org);
top += WallT.UoverZstep; top += WallT.UoverZstep;
bot += WallT.InvZstep; bot += WallT.InvZstep;
} }
@ -3235,9 +3237,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
sprflipvert = false; sprflipvert = false;
} }
// rw_offset is used as the texture's vertical scale MaskedScaleY = float(1 / yscale);
rw_offset = FLOAT2FIXED(1 / yscale);
do do
{ {
dc_x = x1; dc_x = x1;

View file

@ -33,7 +33,7 @@ extern size_t maxopenings;
int OWallMost (short *mostbuf, double z, const FWallCoords *wallc); int OWallMost (short *mostbuf, double z, const FWallCoords *wallc);
int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc); int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc);
void PrepWall (fixed_t *swall, fixed_t *lwall, double walxrepeat, int x1, int x2); void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2);
void PrepLWall (fixed_t *lwall, double walxrepeat, int x1, int x2); void PrepLWall (fixed_t *lwall, double walxrepeat, int x1, int x2);
ptrdiff_t R_NewOpening (ptrdiff_t len); ptrdiff_t R_NewOpening (ptrdiff_t len);
@ -42,7 +42,7 @@ void R_CheckDrawSegs ();
void R_RenderSegLoop (); void R_RenderSegLoop ();
extern fixed_t swall[MAXWIDTH]; extern float swall[MAXWIDTH];
extern fixed_t lwall[MAXWIDTH]; extern fixed_t lwall[MAXWIDTH];
extern float rw_light; // [RH] Scale lights with viewsize adjustments extern float rw_light; // [RH] Scale lights with viewsize adjustments
extern float rw_lightstep; extern float rw_lightstep;

View file

@ -41,8 +41,8 @@
FTextureID skyflatnum; FTextureID skyflatnum;
FTextureID sky1texture, sky2texture; FTextureID sky1texture, sky2texture;
double skytexturemid; double skytexturemid;
fixed_t skyscale; double skyscale;
fixed_t skyiscale; float skyiscale;
bool skystretch; bool skystretch;
fixed_t sky1cyl, sky2cyl; fixed_t sky1cyl, sky2cyl;
@ -54,7 +54,7 @@ CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
R_InitSkyMap (); R_InitSkyMap ();
} }
fixed_t freelookviewheight; int freelookviewheight;
//========================================================================== //==========================================================================
// //
@ -112,19 +112,18 @@ void R_InitSkyMap ()
if (viewwidth != 0 && viewheight != 0) if (viewwidth != 0 && viewheight != 0)
{ {
skyiscale = (r_Yaspect*FRACUNIT) / ((freelookviewheight * viewwidth) / viewwidth); skyiscale = float(r_Yaspect / freelookviewheight);
skyscale = (((freelookviewheight * viewwidth) / viewwidth) << FRACBITS) / skyscale = freelookviewheight / r_Yaspect;
(r_Yaspect);
skyiscale = Scale (skyiscale, FieldOfView, 2048); skyiscale *= FieldOfView / 2048.f;
skyscale = Scale (skyscale, 2048, FieldOfView); skyscale *= 2048.0 / FieldOfView;
} }
if (skystretch) if (skystretch)
{ {
skyscale = Scale(skyscale, SKYSTRETCH_HEIGHT, skyheight); skyscale *= (double)SKYSTRETCH_HEIGHT / skyheight;
skyiscale = Scale(skyiscale, skyheight, SKYSTRETCH_HEIGHT); skyiscale *= skyheight / (float)SKYSTRETCH_HEIGHT;
skytexturemid = skytexturemid * skyheight / SKYSTRETCH_HEIGHT; skytexturemid *= skyheight / (double)SKYSTRETCH_HEIGHT;
} }
// The standard Doom sky texture is 256 pixels wide, repeated 4 times over 360 degrees, // The standard Doom sky texture is 256 pixels wide, repeated 4 times over 360 degrees,

View file

@ -30,10 +30,10 @@ extern fixed_t sky1cyl, sky2cyl;
extern FTextureID sky1texture, sky2texture; extern FTextureID sky1texture, sky2texture;
extern double sky1pos, sky2pos; extern double sky1pos, sky2pos;
extern double skytexturemid; extern double skytexturemid;
extern fixed_t skyiscale; extern float skyiscale;
extern fixed_t skyscale; extern double skyscale;
extern bool skystretch; extern bool skystretch;
extern fixed_t freelookviewheight; extern int freelookviewheight;
#define SKYSTRETCH_HEIGHT 228 #define SKYSTRETCH_HEIGHT 228

View file

@ -89,7 +89,7 @@ struct FCoverageBuffer
}; };
extern double globaluclip, globaldclip; extern double globaluclip, globaldclip;
extern float MaskedScaleY;
#define MINZ double((2048*4) / double(1 << 20)) #define MINZ double((2048*4) / double(1 << 20))
#define BASEYCENTER (100) #define BASEYCENTER (100)
@ -558,8 +558,7 @@ void R_DrawWallSprite(vissprite_t *spr)
sprflipvert = false; sprflipvert = false;
} }
// rw_offset is used as the texture's vertical scale MaskedScaleY = (float)iyscale;
rw_offset = xs_Fix<30>::ToFix(iyscale);
dc_x = x1; dc_x = x1;
ESPSResult mode; ESPSResult mode;
@ -632,8 +631,9 @@ void R_DrawWallSprite(vissprite_t *spr)
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans)) void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
{ {
dc_iscale = MulScale16 (swall[dc_x], rw_offset/4); float iscale = swall[dc_x] * MaskedScaleY;
spryscale = 65536.0 / dc_iscale; dc_iscale = FLOAT2FIXED(iscale);
spryscale = 1 / iscale;
if (sprflipvert) if (sprflipvert)
sprtopscreen = CenterY + dc_texturemid * spryscale; sprtopscreen = CenterY + dc_texturemid * spryscale;
else else

View file

@ -39,7 +39,7 @@ extern DWORD r_FrameTime;
extern int extralight; extern int extralight;
extern unsigned int R_OldBlend; extern unsigned int R_OldBlend;
const int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere. const double r_Yaspect = 200.0; // Why did I make this a variable? It's never set anywhere.
//========================================================================== //==========================================================================
// //