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More compat fixes for Swan Fox maps (#982)
* More compat fixes for Swan Fox maps Found some more issues on maps that already have compat fixes in place * Missed a dud line At least I'd commented it out so it was benign, but still...
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@ -1484,15 +1484,25 @@ class LevelCompatibility : LevelPostProcessor
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SetThingFlags(0, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
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SetThingFlags(0, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
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for(int i = 2; i < 452; i++)
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for(int i = 2; i < 452; i++)
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SetThingFlags(i, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
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SetThingFlags(i, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
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//Awaken monsters with Thing_Hate, since NoiseAlert is unreliable
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SetThingID(465, 9);
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SetLineSpecial(1648, 177, 9);
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for(int i = 1650; i <= 1653; i++)
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SetLineSpecial(i, 177, 9);
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SetLineSpecial(1655, 177, 9);
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break;
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break;
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}
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}
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case 'FDFB3D209CC0F3706AAF3E51646003D5': // swan fox doom v2.4.wad map23
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case 'FDFB3D209CC0F3706AAF3E51646003D5': // swan fox doom v2.4.wad map23
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{
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{
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//Missing Teleport Destination on Easy/Normal difficulty
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SetThingSkills(650, SKILLS_ALL);
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//Fix the exit portal to allow walking into it instead of shooting it
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//Fix the exit portal to allow walking into it instead of shooting it
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SetLineSpecial(1970, Exit_Normal, 0);
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SetLineSpecial(1970, Exit_Normal, 0);
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SetLineActivation(1970, SPAC_Cross);
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SetLineActivation(1970, SPAC_Cross);
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ClearLineSpecial(2010);
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ClearLineSpecial(2010);
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SetWallTexture(1966, Line.back, Side.mid, "TELR1");
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OffsetSectorPlane(170, Sector.floor, -120);
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break;
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break;
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}
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}
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