More compat fixes for Swan Fox maps (#982)

* More compat fixes for Swan Fox maps

Found some more issues on maps that already have compat fixes in place

* Missed a dud line

At least I'd commented it out so it was benign, but still...
This commit is contained in:
Ed the Bat 2019-12-09 07:51:02 -05:00 committed by Rachael Alexanderson
parent d44a4f428e
commit f1a0345c57
1 changed files with 10 additions and 0 deletions

View File

@ -1484,15 +1484,25 @@ class LevelCompatibility : LevelPostProcessor
SetThingFlags(0, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
for(int i = 2; i < 452; i++)
SetThingFlags(i, MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH);
//Awaken monsters with Thing_Hate, since NoiseAlert is unreliable
SetThingID(465, 9);
SetLineSpecial(1648, 177, 9);
for(int i = 1650; i <= 1653; i++)
SetLineSpecial(i, 177, 9);
SetLineSpecial(1655, 177, 9);
break;
}
case 'FDFB3D209CC0F3706AAF3E51646003D5': // swan fox doom v2.4.wad map23
{
//Missing Teleport Destination on Easy/Normal difficulty
SetThingSkills(650, SKILLS_ALL);
//Fix the exit portal to allow walking into it instead of shooting it
SetLineSpecial(1970, Exit_Normal, 0);
SetLineActivation(1970, SPAC_Cross);
ClearLineSpecial(2010);
SetWallTexture(1966, Line.back, Side.mid, "TELR1");
OffsetSectorPlane(170, Sector.floor, -120);
break;
}