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- fixed inventory scroll arrows in alternative HUD
https://forum.zdoom.org/viewtopic.php?t=65976
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1 changed files with 1 additions and 1 deletions
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@ -68,7 +68,7 @@ class AltHud ui
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if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
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if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
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invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
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invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
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invgem_left = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
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invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
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tnt1a0 = TexMan.CheckForTexture("TNT1A0", TexMan.Type_Sprite);
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tnt1a0 = TexMan.CheckForTexture("TNT1A0", TexMan.Type_Sprite);
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fragpic = TexMan.CheckForTexture("HU_FRAGS", TexMan.Type_MiscPatch);
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fragpic = TexMan.CheckForTexture("HU_FRAGS", TexMan.Type_MiscPatch);
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statspace = SmallFont.StringWidth("Ac:");
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statspace = SmallFont.StringWidth("Ac:");
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