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- fixed crash in DECORATE parsing
The case with forward declared class used as a parent must be handled explicitly actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" } actor MyAmmo : MyBaseAmmo { } actor MyBaseAmmo : Ammo { }
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1 changed files with 8 additions and 1 deletions
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@ -62,7 +62,14 @@ EXTERN_CVAR(Bool, strictdecorate);
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PClassActor *DecoDerivedClass(const FScriptPosition &sc, PClassActor *parent, FName typeName)
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PClassActor *DecoDerivedClass(const FScriptPosition &sc, PClassActor *parent, FName typeName)
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{
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{
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if (parent->VMType->mVersion > MakeVersion(2, 0))
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const PClassType *const parentVMType = parent->VMType;
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if (parentVMType == nullptr)
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{
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// Abort when forward declared class is used as a parent. This edge case cannot be handled gracefully.
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sc.Message(MSG_FATAL, "Tried to define class '%s' without definition of parent class '%s'.", typeName.GetChars(), parent->TypeName.GetChars());
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}
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else if (parentVMType->mVersion > MakeVersion(2, 0))
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{
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{
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sc.Message(MSG_ERROR, "Parent class %s of %s not accessible to DECORATE", parent->TypeName.GetChars(), typeName.GetChars());
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sc.Message(MSG_ERROR, "Parent class %s of %s not accessible to DECORATE", parent->TypeName.GetChars(), typeName.GetChars());
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}
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}
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