Reset vertex data pointers for Raze

This commit is contained in:
Emile Belanger 2021-05-13 19:33:09 +01:00
parent 184a4bd595
commit ee3fece5c4

View file

@ -268,6 +268,8 @@ void OpenGLFrameBuffer::Swap()
mVertexData->NextPipelineBuffer();
mVertexData->WaitSync();
RenderState()->SetVertexBuffer(screen->mVertexData); // Needed for Raze because it does not reset it
//if (!swapbefore) glFinish();
Finish.Unclock();
camtexcount = 0;