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- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
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2 changed files with 4 additions and 1 deletions
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@ -6200,6 +6200,7 @@ enum CBF
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CBF_SETMASTER = 1 << 2, //^ but with master.
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CBF_SETTRACER = 1 << 3, //^ but with tracer.
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CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
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CBF_DROPOFF = 1 << 5, //Check for dropoffs.
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
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@ -6219,7 +6220,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
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}
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//Nothing to block it so skip the rest.
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if (P_TestMobjLocation(mobj)) return;
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bool checker = (flags & CBF_DROPOFF) ? P_CheckMove(mobj, mobj->X(), mobj->Y()) : P_TestMobjLocation(mobj);
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if (checker) return;
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if (mobj->BlockingMobj)
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{
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@ -516,6 +516,7 @@ enum
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CBF_SETMASTER = 1 << 2, //^ but with master.
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CBF_SETTRACER = 1 << 3, //^ but with tracer.
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CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
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CBF_DROPOFF = 1 << 5, //Check for dropoffs.
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};
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enum
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