mirror of
https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
e983649731
7 changed files with 15 additions and 11 deletions
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@ -90,7 +90,7 @@ FNodeBuilder::~FNodeBuilder()
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}
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}
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if (OldVertexTable != NULL)
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if (OldVertexTable != NULL)
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{
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{
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delete OldVertexTable;
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delete[] OldVertexTable;
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}
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}
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}
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}
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@ -2936,7 +2936,7 @@ bool AActor::IsOkayToAttack (AActor *link)
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if (P_CheckSight (this, link))
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if (P_CheckSight (this, link))
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{
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{
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// AMageStaffFX2::IsOkayToAttack had an extra check here, generalized with a flag,
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// AMageStaffFX2::IsOkayToAttack had an extra check here, generalized with a flag,
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// to only allow the check to succeed if the enemy was in a ~84° FOV of the player
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// to only allow the check to succeed if the enemy was in a ~84<EFBFBD> FOV of the player
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if (flags3 & MF3_SCREENSEEKER)
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if (flags3 & MF3_SCREENSEEKER)
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{
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{
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angle_t angle = R_PointToAngle2(Friend->x,
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angle_t angle = R_PointToAngle2(Friend->x,
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@ -6167,25 +6167,25 @@ void PrintMiscActorInfo(AActor *query)
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static const char * renderstyles[]= {"None", "Normal", "Fuzzy", "SoulTrans",
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static const char * renderstyles[]= {"None", "Normal", "Fuzzy", "SoulTrans",
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"OptFuzzy", "Stencil", "Translucent", "Add", "Shaded", "TranslucentStencil"};
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"OptFuzzy", "Stencil", "Translucent", "Add", "Shaded", "TranslucentStencil"};
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Printf("%s @ %p has the following flags:\n\tflags: %x", query->GetTag(), query, query->flags);
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Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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Printf("\n\tflags2: %x", query->flags2);
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Printf("\n flags2: %x", query->flags2);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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Printf("\n\tflags3: %x", query->flags3);
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Printf("\n flags3: %x", query->flags3);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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Printf("\n\tflags4: %x", query->flags4);
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Printf("\n flags4: %x", query->flags4);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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Printf("\n\tflags5: %x", query->flags5);
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Printf("\n flags5: %x", query->flags5);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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Printf("\n\tflags6: %x", query->flags6);
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Printf("\n flags6: %x", query->flags6);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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Printf("\n\tflags7: %x", query->flags7);
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Printf("\n flags7: %x", query->flags7);
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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@ -34,7 +34,7 @@ void stripnl(char *str)
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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char vertag[64], lastlog[64], lasthash[64], *hash = NULL;
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char vertag[128], lastlog[128], lasthash[128], *hash = NULL;
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FILE *stream = NULL;
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FILE *stream = NULL;
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int gotrev = 0, needupdate = 1;
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int gotrev = 0, needupdate = 1;
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@ -82,6 +82,7 @@ ACTOR HereticImpLeader : HereticImp 5
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{
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{
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Game Heretic
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Game Heretic
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SpawnID 7
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SpawnID 7
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Species "HereticImpLeader"
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Health 80
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Health 80
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-MISSILEMORE
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-MISSILEMORE
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AttackSound "himp/leaderattack"
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AttackSound "himp/leaderattack"
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@ -55,6 +55,7 @@ ACTOR MummyLeader : Mummy 45
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{
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{
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Game Heretic
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Game Heretic
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SpawnID 2
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SpawnID 2
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Species "MummyLeader"
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Health 100
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Health 100
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Painchance 64
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Painchance 64
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Obituary "$OB_MUMMYLEADER"
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Obituary "$OB_MUMMYLEADER"
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@ -89,6 +90,7 @@ ACTOR MummyLeaderGhost : MummyLeader 46
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{
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{
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Game Heretic
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Game Heretic
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SpawnID 9
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SpawnID 9
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Species "MummyLeaderGhost"
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+SHADOW
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+SHADOW
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+GHOST
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+GHOST
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RenderStyle Translucent
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RenderStyle Translucent
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@ -18,6 +18,7 @@ ACTOR Heresiarch 10080 native
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+NOTARGET
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+NOTARGET
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+NOICEDEATH
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+NOICEDEATH
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+DEFLECT
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+DEFLECT
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+NOBLOOD
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SeeSound "SorcererSight"
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SeeSound "SorcererSight"
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PainSound "SorcererPain"
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PainSound "SorcererPain"
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DeathSound "SorcererDeathScream"
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DeathSound "SorcererDeathScream"
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@ -634,7 +634,7 @@ $limit misc/spawn 1
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//
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//
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minotaur/sight minsit
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minotaur/sight minsit
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minotaur/melee stfhit
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minotaur/melee stfpow
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minotaur/attack1 minat1
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minotaur/attack1 minat1
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minotaur/attack2 minat2
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minotaur/attack2 minat2
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minotaur/attack3 minat3
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minotaur/attack3 minat3
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