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Change to one pass rendering to remove fuzz artifact
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2 changed files with 6 additions and 4 deletions
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@ -624,8 +624,6 @@ public:
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// Handle the case where we would go out of bounds at the top:
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if (yl < fuzzstep)
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{
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count--;
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uint32_t bg = dest[fuzzoffset[fuzz] * fuzzstep + pitch];
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uint32_t bg_red = (bg >> 16) & 0xff;
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uint32_t bg_green = (bg >> 8) & 0xff;
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@ -639,6 +637,10 @@ public:
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dest += pitch;
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fuzz += fuzzstep;
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fuzz %= FUZZTABLE;
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count--;
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if (count == 0)
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return;
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}
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bool lowerbounds = (yl + count * fuzzstep > _fuzzviewheight);
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@ -209,8 +209,8 @@ class DrawerCommandQueue
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int threaded_render = 0;
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DrawerThread single_core_thread;
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int num_passes = 2;
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int rows_in_pass = 540;
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int num_passes = 1;
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int rows_in_pass = MAXHEIGHT;
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void StartThreads();
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void StopThreads();
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