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- disabled the error message spam from the demo loop
These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
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3 changed files with 4 additions and 3 deletions
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@ -1336,6 +1336,7 @@ void D_DoAdvanceDemo (void)
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}
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else
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{
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singledemo = false;
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G_DeferedPlayDemo (demoname);
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demosequence = 2;
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break;
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@ -610,7 +610,7 @@ void FParser::SF_Include(void)
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void FParser::SF_Input(void)
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{
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Printf(PRINT_BOLD,"input() function not available in doom\n");
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Printf(PRINT_BOLD,"input() function not available in Doom\n");
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}
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//==========================================================================
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@ -2694,7 +2694,7 @@ void G_DoPlayDemo (void)
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}
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demo_p = demobuffer;
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Printf ("Playing demo %s\n", defdemoname.GetChars());
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if (singledemo) Printf ("Playing demo %s\n", defdemoname.GetChars());
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C_BackupCVars (); // [RH] Save cvars that might be affected by demo
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@ -2711,7 +2711,7 @@ void G_DoPlayDemo (void)
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}
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else
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{
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Printf (PRINT_BOLD, "%s", eek);
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//Printf (PRINT_BOLD, "%s", eek);
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gameaction = ga_nothing;
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}
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}
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