- disabled redirection to the original patch for FSpecialFont.

Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
This commit is contained in:
Christoph Oelckers 2018-12-15 19:15:05 +01:00
parent d1ca2a91f3
commit e6e4f0f305

View file

@ -1552,13 +1552,13 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
if (charlumps[i] != nullptr) if (charlumps[i] != nullptr)
{ {
Chars[i].OriginalPic = charlumps[i];
if (!noTranslate) if (!noTranslate)
{ {
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), ""); Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
TexMan.AddTexture(Chars[i].TranslatedPic); TexMan.AddTexture(Chars[i].TranslatedPic);
} }
else Chars[i].TranslatedPic = charlumps[i]; else Chars[i].TranslatedPic = charlumps[i];
Chars[i].OriginalPic = Chars[i].TranslatedPic;
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth(); Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
} }
else else