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- added ability to force internal alternative HUD
Set hud_althud_forceinternal CVAR to disable unwanted HUD customizations
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parent
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commit
e67e6b21c0
3 changed files with 62 additions and 37 deletions
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@ -95,6 +95,65 @@ CVAR (Int, hudcolor_stats, CR_GREEN, CVAR_ARCHIVE) // For the stats values the
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CVAR(Bool, map_point_coordinates, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // show player or map coordinates?
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//---------------------------------------------------------------------------
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//
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// Create Alternative HUD
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//
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//---------------------------------------------------------------------------
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CUSTOM_CVAR(Bool, hud_althud_forceinternal, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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if (StatusBar)
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StatusBar->CreateAltHUD();
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}
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static DObject* DoCreateAltHUD(const FName classname)
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{
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if (classname == NAME_None)
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return nullptr;
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const auto cls = PClass::FindClass(classname);
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if (!cls)
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{
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Printf(TEXTCOLOR_RED "Unknown alternative HUD class \"%s\"\n", classname.GetChars());
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return nullptr;
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}
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if (!cls->IsDescendantOf(NAME_AltHud))
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{
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Printf(TEXTCOLOR_RED "Alternative HUD class \"%s\" is not derived from AltHud\n", classname.GetChars());
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return nullptr;
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}
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const auto althud = cls->CreateNew();
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IFVIRTUALPTRNAME(althud, NAME_AltHud, Init)
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{
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VMValue params[] = { althud };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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return althud;
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}
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void DBaseStatusBar::CreateAltHUD()
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{
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if (AltHud)
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{
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AltHud->Destroy();
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AltHud = nullptr;
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}
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if (!hud_althud_forceinternal)
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AltHud = DoCreateAltHUD(gameinfo.althudclass);
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if (!AltHud)
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AltHud = DoCreateAltHUD(NAME_AltHud);
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assert(AltHud);
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}
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//---------------------------------------------------------------------------
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//
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// draw the HUD
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@ -436,6 +436,8 @@ public:
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virtual void SetMugShotState (const char *state_name, bool wait_till_done=false, bool reset=false);
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void DrawLog();
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uint32_t GetTranslation() const;
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void CreateAltHUD();
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void DrawAltHUD();
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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@ -366,36 +366,6 @@ void ST_CreateStatusBar(bool bTitleLevel)
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// Constructor
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//
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//---------------------------------------------------------------------------
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static DObject* CreateAltHud(const FName classname)
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{
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if (classname == NAME_None)
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return nullptr;
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auto cls = PClass::FindClass(classname);
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if (!cls)
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{
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Printf(TEXTCOLOR_RED "Unknown alternative HUD class \"%s\"\n", classname.GetChars());
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return nullptr;
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}
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if (!cls->IsDescendantOf(NAME_AltHud))
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{
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Printf(TEXTCOLOR_RED "Alternative HUD class \"%s\" is not derived from AltHud\n", classname.GetChars());
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return nullptr;
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}
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auto althud = cls->CreateNew();
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IFVIRTUALPTRNAME(althud, NAME_AltHud, Init)
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{
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VMValue params[] = { althud };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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return althud;
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}
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DBaseStatusBar::DBaseStatusBar ()
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{
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CompleteBorder = false;
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@ -408,13 +378,7 @@ DBaseStatusBar::DBaseStatusBar ()
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ShowLog = false;
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defaultScale = { (double)CleanXfac, (double)CleanYfac };
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// Create the AltHud object.
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AltHud = CreateAltHud(gameinfo.althudclass);
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if (!AltHud)
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AltHud = CreateAltHud(NAME_AltHud);
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assert(AltHud);
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CreateAltHUD();
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}
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static void ValidateResolution(int &hres, int &vres)
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