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- Fixed: When a DehackedPickup replacement object is created it must copy
the state labels of the parent object. SVN r410 (trunk)
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2 changed files with 7 additions and 0 deletions
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@ -1,3 +1,7 @@
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December 10, 2006 (Changes by Graf Zahl)
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- Fixed: When a DehackedPickup replacement object is created it must copy
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the state labels of the parent object.
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December 9, 2006 (Changes by Graf Zahl)
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December 9, 2006 (Changes by Graf Zahl)
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- Fixed: P_LookForTid should abort its search when it discovers that it has
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- Fixed: P_LookForTid should abort its search when it discovers that it has
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cycled through the entire list of actors.
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cycled through the entire list of actors.
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@ -2581,6 +2581,9 @@ void FinishDehPatch ()
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subclass->ActorInfo->GameFilter = type->ActorInfo->GameFilter;
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subclass->ActorInfo->GameFilter = type->ActorInfo->GameFilter;
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subclass->ActorInfo->SpawnID = type->ActorInfo->SpawnID;
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subclass->ActorInfo->SpawnID = type->ActorInfo->SpawnID;
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subclass->ActorInfo->DoomEdNum = type->ActorInfo->DoomEdNum;
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subclass->ActorInfo->DoomEdNum = type->ActorInfo->DoomEdNum;
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// Make a copy the state labels
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MakeStateDefines(type->ActorInfo->StateList);
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InstallStates(subclass->ActorInfo, defaults2);
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// Alter the original class so that it just spawns the new one
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// Alter the original class so that it just spawns the new one
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//memcpy (defaults1, GetDefault<AActor>(), sizeof(AActor));
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//memcpy (defaults1, GetDefault<AActor>(), sizeof(AActor));
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