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- added a few comments to the renderstate to document where certain functions are used.
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1 changed files with 15 additions and 15 deletions
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@ -479,21 +479,21 @@ public:
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virtual void DrawIndexed(int dt, int index, int count, bool apply = true) = 0;
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virtual void DrawIndexed(int dt, int index, int count, bool apply = true) = 0;
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// Immediate render state change commands. These only change infrequently and should not clutter the render state.
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// Immediate render state change commands. These only change infrequently and should not clutter the render state.
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virtual bool SetDepthClamp(bool on) = 0;
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virtual bool SetDepthClamp(bool on) = 0; // Deactivated only by skyboxes.
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virtual void SetDepthMask(bool on) = 0;
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virtual void SetDepthMask(bool on) = 0; // Used by decals and indirectly by portal setup.
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virtual void SetDepthFunc(int func) = 0;
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virtual void SetDepthFunc(int func) = 0; // Used by models, portals and mirror surfaces.
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virtual void SetDepthRange(float min, float max) = 0;
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virtual void SetDepthRange(float min, float max) = 0; // Used by portal setup.
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virtual void EnableDrawBufferAttachments(bool on) = 0;
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virtual void EnableDrawBufferAttachments(bool on) = 0; // Used by fog boundary drawer.
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virtual void SetStencil(int offs, int op, int flags) = 0;
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virtual void SetStencil(int offs, int op, int flags) = 0; // Used by portal setup and render hacks.
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virtual void SetCulling(int mode) = 0;
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virtual void SetCulling(int mode) = 0; // Used by model drawer only.
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virtual void EnableClipDistance(int num, bool state) = 0;
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virtual void EnableClipDistance(int num, bool state) = 0; // Use by sprite sorter for vertical splits.
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virtual void Clear(int targets) = 0;
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virtual void Clear(int targets) = 0; // not used during normal rendering
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virtual void EnableStencil(bool on) = 0;
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virtual void EnableStencil(bool on) = 0; // always on for 3D, always off for 2D
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virtual void SetScissor(int x, int y, int w, int h) = 0;
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virtual void SetScissor(int x, int y, int w, int h) = 0; // constant for 3D, changes for 2D
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virtual void SetViewport(int x, int y, int w, int h) = 0;
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virtual void SetViewport(int x, int y, int w, int h) = 0; // constant for all 3D and all 2D
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virtual void EnableDepthTest(bool on) = 0;
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virtual void EnableDepthTest(bool on) = 0; // used by 2D, portals and render hacks.
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virtual void EnableMultisampling(bool on) = 0;
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virtual void EnableMultisampling(bool on) = 0; // only active for 2D
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virtual void EnableLineSmooth(bool on) = 0;
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virtual void EnableLineSmooth(bool on) = 0; // constant setting for each 2D drawer operation
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};
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};
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