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- added Hirogen2's patch for using the default BZip2 library under Linux.
SVN r1604 (trunk)
This commit is contained in:
parent
dbddb6403f
commit
e43453b614
4 changed files with 16 additions and 7 deletions
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@ -13,6 +13,7 @@ if( CMAKE_COMPILER_IS_GNUCXX )
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set( PROFILE CACHE 0 BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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set( PROFILE CACHE 0 BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( JPEG )
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find_package( ZLIB )
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find_package( ZLIB )
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@ -90,10 +91,18 @@ else( JPEG_FOUND )
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set( JPEG_LIBRARY jpeg )
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set( JPEG_LIBRARY jpeg )
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endif( JPEG_FOUND )
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endif( JPEG_FOUND )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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if( BZIP2_FOUND )
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message( STATUS "Using system bzip2 library" )
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else( BZIP2_FOUND )
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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set( BZIP2_LIBRARIES bz2 )
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set( BZIP2_LIBRARY bz2 )
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endif( BZIP2_FOUND)
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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add_subdirectory( bzip2 )
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add_subdirectory( lzma )
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( tools )
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add_subdirectory( snes_spc )
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add_subdirectory( snes_spc )
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@ -5,7 +5,7 @@ if( CMAKE_COMPILER_IS_GNUC )
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endif( CMAKE_COMPILER_IS_GNUC )
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endif( CMAKE_COMPILER_IS_GNUC )
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add_definitions( -DBZ_NO_STDIO )
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add_definitions( -DBZ_NO_STDIO )
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add_library( bzip2
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add_library( bz2
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blocksort.c
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blocksort.c
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bzlib.c
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bzlib.c
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compress.c
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compress.c
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@ -13,4 +13,4 @@ add_library( bzip2
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decompress.c
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decompress.c
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huffman.c
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huffman.c
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randtable.c )
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randtable.c )
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target_link_libraries( bzip2 )
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target_link_libraries( bz2 )
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@ -381,7 +381,7 @@ add_custom_target( revision_check ALL
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# Libraries ZDoom needs
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# Libraries ZDoom needs
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${FMOD_LIBRARY}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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# Start defining source files for ZDoom
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# Start defining source files for ZDoom
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@ -724,7 +724,7 @@ add_executable( zdoom WIN32
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb bzip2 lzma )
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target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb lzma )
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include_directories( .
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include_directories( .
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g_doom
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g_doom
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g_heretic
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g_heretic
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@ -5,4 +5,4 @@ message(STATUS "${LZMA_INCLUDE_DIR}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
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add_executable( zipdir
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add_executable( zipdir
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zipdir.c )
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zipdir.c )
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target_link_libraries( zipdir ${ZLIB_LIBRARIES} bzip2 lzma )
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target_link_libraries( zipdir ${ZLIB_LIBRARIES} ${BZIP2_LIBRARIES} lzma )
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