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- change padding to something else than __ since that is restricted
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@ -1023,7 +1023,7 @@ void PPCustomShaderInstance::AddUniformField(size_t &offset, const FString &name
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if (fieldsize != alignment) // Workaround for buggy OpenGL drivers that does not do std140 layout correctly for vec3
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{
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name2 = std::make_unique<FString>(name + "__padding");
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name2 = std::make_unique<FString>(name + "_F39350FF12DE_padding");
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chars = name2->GetChars();
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FieldNames.push_back(std::move(name2));
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Fields.push_back({ chars, UniformType::Float, offset });
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