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- Fixed: Ambient sounds didn't pass their point of origin to S_StartSound.
SVN r1041 (trunk)
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de53c3cd4c
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2 changed files with 4 additions and 1 deletions
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@ -1,4 +1,5 @@
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June 16, 2008 (Changes by Graf Zahl)
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- Fixed: Ambient sounds didn't pass their point of origin to S_StartSound.
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- Fixed: UseType was not properly set for textures defined in TEXTURES.
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- Fixed: You couldn't set an offset for sprites defined in TEXTURES.
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- Added read barriers to all actor pointers within player_t except for
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@ -1864,6 +1864,7 @@ void AAmbientSound::Serialize (FArchive &arc)
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}
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}
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void AAmbientSound::Tick ()
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{
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Super::Tick ();
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@ -1880,7 +1881,7 @@ void AAmbientSound::Tick ()
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if (ambient->sound[0])
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{
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S_StartSound (NULL, this, NULL, CHAN_BODY|CHAN_LOOP, ambient->sound,
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S_StartSound (&this->x, this, NULL, CHAN_BODY|CHAN_LOOP, ambient->sound,
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ambient->volume, ambient->attenuation);
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SetTicker (ambient);
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}
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@ -1904,6 +1905,7 @@ void AAmbientSound::Tick ()
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}
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}
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void AAmbientSound::SetTicker (struct AmbientSound *ambient)
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{
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if ((ambient->type & CONTINUOUS) == CONTINUOUS)
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