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Fixed missing transparency on upscaled textures
Textures with diagonal patterns were treated as opaque after resizing Images upscaled by hqNx were affected mostly by this issue http://forum.drdteam.org/viewtopic.php?f=24&t=5370 http://zandronum.com/tracker/view.php?id=269 http://zandronum.com/tracker/view.php?id=315
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1 changed files with 1 additions and 1 deletions
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@ -558,7 +558,7 @@ bool FTexture::SmoothEdges(unsigned char * buffer,int w, int h)
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l1+=4;
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l1+=4;
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for(x=1;x<w-1;x++, l1+=4)
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for(x=1;x<w-1;x++, l1+=4)
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{
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{
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w-1) && !CHKPIX(-w+1) && !CHKPIX(w-1) && !CHKPIX(w+1)) CHKPIX(w);
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}
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}
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
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l1+=4;
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l1+=4;
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