- Fixed: QuakeEx ACS function didn't handle fixed->double conversion.

This commit is contained in:
Braden Obrzut 2015-03-24 00:02:25 -04:00
parent b958e930cf
commit e29b8b2094

View file

@ -5700,10 +5700,10 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_QuakeEx: case ACSF_QuakeEx:
{ {
return P_StartQuakeXYZ(activator, args[0], args[1], args[2], args[3], args[4], args[5], args[6], FBehavior::StaticLookupString(args[7]), return P_StartQuakeXYZ(activator, args[0], args[1], args[2], args[3], args[4], args[5], args[6], FBehavior::StaticLookupString(args[7]),
argCount > 8 && args[8] ? args[8] : 0, argCount > 8 ? args[8] : 0,
argCount > 9 && args[9] ? args[9] : 1, argCount > 9 ? FIXED2DBL(args[9]) : 1.0,
argCount > 10 && args[10] ? args[10] : 1, argCount > 10 ? FIXED2DBL(args[10]) : 1.0,
argCount > 11 && args[11] ? args[11] : 1 ); argCount > 11 ? FIXED2DBL(args[11]) : 1.0 );
} }
case ACSF_SetLineActivation: case ACSF_SetLineActivation: