Added native Cocoa back-end implementation

This commit is contained in:
alexey.lysiuk 2014-08-03 12:36:02 +03:00
parent fecd1b6401
commit e12f860f1b
6 changed files with 3632 additions and 0 deletions

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src/cocoa/i_backend_cocoa.mm Normal file

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src/cocoa/i_joystick.cpp Normal file
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/*
** i_joystick.cpp
**
**---------------------------------------------------------------------------
** Copyright 2012-2014 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "m_joy.h"
#include "HID_Utilities_External.h"
#include "d_event.h"
#include "doomdef.h"
#include "templates.h"
namespace
{
FString ToFString( const CFStringRef string )
{
if ( NULL == string )
{
return FString();
}
const CFIndex stringLength = CFStringGetLength( string );
if ( 0 == stringLength )
{
return FString();
}
const size_t bufferSize = CFStringGetMaximumSizeForEncoding( stringLength, kCFStringEncodingUTF8 ) + 1;
char buffer[ bufferSize ];
memset( buffer, 0, bufferSize );
CFStringGetCString( string, buffer, bufferSize, kCFStringEncodingUTF8 );
return FString( buffer );
}
class IOKitJoystick : public IJoystickConfig
{
public:
explicit IOKitJoystick( IOHIDDeviceRef device );
virtual ~IOKitJoystick();
virtual FString GetName();
virtual float GetSensitivity();
virtual void SetSensitivity( float scale );
virtual int GetNumAxes();
virtual float GetAxisDeadZone( int axis );
virtual EJoyAxis GetAxisMap( int axis );
virtual const char* GetAxisName( int axis );
virtual float GetAxisScale( int axis );
virtual void SetAxisDeadZone( int axis, float deadZone );
virtual void SetAxisMap( int axis, EJoyAxis gameAxis );
virtual void SetAxisScale( int axis, float scale );
virtual bool IsSensitivityDefault();
virtual bool IsAxisDeadZoneDefault( int axis );
virtual bool IsAxisMapDefault( int axis );
virtual bool IsAxisScaleDefault( int axis );
virtual void SetDefaultConfig();
virtual FString GetIdentifier();
void AddAxes( float axes[ NUM_JOYAXIS ] ) const;
void Update();
private:
IOHIDDeviceRef m_device;
float m_sensitivity;
struct AxisInfo
{
char name[ 64 ];
float value;
float deadZone;
float defaultDeadZone;
float sensitivity;
float defaultSensitivity;
EJoyAxis gameAxis;
EJoyAxis defaultGameAxis;
IOHIDElementRef element;
};
TArray< AxisInfo > m_axes;
TArray< IOHIDElementRef > m_buttons;
TArray< IOHIDElementRef > m_POVs;
static const float DEFAULT_DEADZONE;
static const float DEFAULT_SENSITIVITY;
bool ProcessAxis ( const IOHIDValueRef value );
bool ProcessButton( const IOHIDValueRef value );
bool ProcessPOV ( const IOHIDValueRef value );
};
const float IOKitJoystick::DEFAULT_DEADZONE = 0.25f;
const float IOKitJoystick::DEFAULT_SENSITIVITY = 1.0f;
IOKitJoystick::IOKitJoystick( IOHIDDeviceRef device )
: m_device( device )
, m_sensitivity( DEFAULT_SENSITIVITY )
{
IOHIDElementRef element = HIDGetFirstDeviceElement( device, kHIDElementTypeInput );
while ( NULL != element )
{
const uint32_t usagePage = IOHIDElementGetUsagePage( element );
if ( kHIDPage_GenericDesktop == usagePage )
{
const uint32_t usage = IOHIDElementGetUsage( element );
if ( kHIDUsage_GD_Slider == usage
|| kHIDUsage_GD_X == usage || kHIDUsage_GD_Y == usage || kHIDUsage_GD_Z == usage
|| kHIDUsage_GD_Rx == usage || kHIDUsage_GD_Ry == usage || kHIDUsage_GD_Rz == usage )
{
AxisInfo axis;
memset( &axis, 0, sizeof( axis ) );
if ( const CFStringRef name = IOHIDElementGetName( element ) )
{
CFStringGetCString( name, axis.name, sizeof( axis.name ) - 1, kCFStringEncodingUTF8 );
}
else
{
snprintf( axis.name, sizeof( axis.name ), "Axis %i", m_axes.Size() + 1 );
}
axis.element = element;
m_axes.Push( axis );
IOHIDElement_SetCalibrationMin( element, -1 );
IOHIDElement_SetCalibrationMax( element, 1 );
HIDQueueElement( m_device, element );
}
else if ( kHIDUsage_GD_Hatswitch == usage && m_POVs.Size() < 4 )
{
m_POVs.Push( element );
HIDQueueElement( m_device, element );
}
}
else if ( kHIDPage_Button == usagePage )
{
m_buttons.Push( element );
HIDQueueElement( m_device, element );
}
element = HIDGetNextDeviceElement( element, kHIDElementTypeInput );
}
SetDefaultConfig();
}
IOKitJoystick::~IOKitJoystick()
{
M_SaveJoystickConfig( this );
}
FString IOKitJoystick::GetName()
{
FString result;
result += ToFString( IOHIDDevice_GetManufacturer( m_device ) );
result += " ";
result += ToFString( IOHIDDevice_GetProduct( m_device ) );
return result;
}
float IOKitJoystick::GetSensitivity()
{
return m_sensitivity;
}
void IOKitJoystick::SetSensitivity( float scale )
{
m_sensitivity = scale;
}
int IOKitJoystick::GetNumAxes()
{
return static_cast< int >( m_axes.Size() );
}
#define IS_AXIS_VALID ( static_cast< unsigned int >( axis ) < m_axes.Size() )
float IOKitJoystick::GetAxisDeadZone( int axis )
{
return IS_AXIS_VALID ? m_axes[ axis ].deadZone : 0.0f;
}
EJoyAxis IOKitJoystick::GetAxisMap( int axis )
{
return IS_AXIS_VALID ? m_axes[ axis ].gameAxis : JOYAXIS_None;
}
const char* IOKitJoystick::GetAxisName( int axis )
{
return IS_AXIS_VALID ? m_axes[ axis ].name : "Invalid";
}
float IOKitJoystick::GetAxisScale( int axis )
{
return IS_AXIS_VALID ? m_axes[ axis ].sensitivity : 0.0f;
}
void IOKitJoystick::SetAxisDeadZone( int axis, float deadZone )
{
if ( IS_AXIS_VALID )
{
m_axes[ axis ].deadZone = clamp( deadZone, 0.0f, 1.0f );
}
}
void IOKitJoystick::SetAxisMap( int axis, EJoyAxis gameAxis )
{
if ( IS_AXIS_VALID )
{
m_axes[ axis ].gameAxis = ( gameAxis > JOYAXIS_None && gameAxis < NUM_JOYAXIS )
? gameAxis
: JOYAXIS_None;
}
}
void IOKitJoystick::SetAxisScale( int axis, float scale )
{
if ( IS_AXIS_VALID )
{
m_axes[ axis ].sensitivity = scale;
}
}
bool IOKitJoystick::IsSensitivityDefault()
{
return DEFAULT_SENSITIVITY == m_sensitivity;
}
bool IOKitJoystick::IsAxisDeadZoneDefault( int axis )
{
return IS_AXIS_VALID
? ( m_axes[ axis ].deadZone == m_axes[ axis ].defaultDeadZone )
: true;
}
bool IOKitJoystick::IsAxisMapDefault( int axis )
{
return IS_AXIS_VALID
? ( m_axes[ axis ].gameAxis == m_axes[ axis ].defaultGameAxis )
: true;
}
bool IOKitJoystick::IsAxisScaleDefault( int axis )
{
return IS_AXIS_VALID
? ( m_axes[ axis ].sensitivity == m_axes[ axis ].defaultSensitivity )
: true;
}
#undef IS_AXIS_VALID
void IOKitJoystick::SetDefaultConfig()
{
m_sensitivity = DEFAULT_SENSITIVITY;
const size_t axisCount = m_axes.Size();
for ( size_t i = 0; i < axisCount; ++i )
{
m_axes[i].deadZone = DEFAULT_DEADZONE;
m_axes[i].sensitivity = DEFAULT_SENSITIVITY;
m_axes[i].gameAxis = JOYAXIS_None;
}
// Two axes? Horizontal is yaw and vertical is forward.
if ( 2 == axisCount)
{
m_axes[0].gameAxis = JOYAXIS_Yaw;
m_axes[1].gameAxis = JOYAXIS_Forward;
}
// Three axes? First two are movement, third is yaw.
else if ( axisCount >= 3 )
{
m_axes[0].gameAxis = JOYAXIS_Side;
m_axes[1].gameAxis = JOYAXIS_Forward;
m_axes[2].gameAxis = JOYAXIS_Yaw;
// Four axes? First two are movement, last two are looking around.
if ( axisCount >= 4 )
{
m_axes[3].gameAxis = JOYAXIS_Pitch;
// ??? m_axes[3].sensitivity = 0.75f;
// Five axes? Use the fifth one for moving up and down.
if ( axisCount >= 5 )
{
m_axes[4].gameAxis = JOYAXIS_Up;
}
}
}
// If there is only one axis, then we make no assumptions about how
// the user might want to use it.
// Preserve defaults for config saving.
for ( size_t i = 0; i < axisCount; ++i )
{
m_axes[i].defaultDeadZone = m_axes[i].deadZone;
m_axes[i].defaultSensitivity = m_axes[i].sensitivity;
m_axes[i].defaultGameAxis = m_axes[i].gameAxis;
}
}
FString IOKitJoystick::GetIdentifier()
{
char identifier[ 32 ] = {0};
snprintf( identifier, sizeof( identifier ), "VID_%04lx_PID_%04lx",
IOHIDDevice_GetVendorID( m_device ), IOHIDDevice_GetProductID( m_device ) );
return FString( identifier );
}
void IOKitJoystick::AddAxes( float axes[ NUM_JOYAXIS ] ) const
{
for ( size_t i = 0, count = m_axes.Size(); i < count; ++i )
{
const EJoyAxis axis = m_axes[i].gameAxis;
if ( JOYAXIS_None == axis )
{
continue;
}
axes[ axis ] -= m_axes[i].value;
}
}
void IOKitJoystick::Update()
{
IOHIDValueRef value = NULL;
while ( HIDGetEvent( m_device, &value ) && NULL != value )
{
ProcessAxis( value ) || ProcessButton( value ) || ProcessPOV( value );
CFRelease( value );
}
}
bool IOKitJoystick::ProcessAxis( const IOHIDValueRef value )
{
const IOHIDElementRef element = IOHIDValueGetElement( value );
if ( NULL == element )
{
return false;
}
for ( size_t i = 0, count = m_axes.Size(); i < count; ++i )
{
if ( element != m_axes[i].element )
{
continue;
}
AxisInfo& axis = m_axes[i];
const double scaledValue = IOHIDValueGetScaledValue( value, kIOHIDValueScaleTypeCalibrated );
const double filteredValue = Joy_RemoveDeadZone( scaledValue, axis.deadZone, NULL );
axis.value = static_cast< float >( filteredValue * m_sensitivity * axis.sensitivity );
return true;
}
return false;
}
bool IOKitJoystick::ProcessButton( const IOHIDValueRef value )
{
const IOHIDElementRef element = IOHIDValueGetElement( value );
if ( NULL == element )
{
return false;
}
for ( size_t i = 0, count = m_buttons.Size(); i < count; ++i )
{
if ( element != m_buttons[i] )
{
continue;
}
const int newButton = IOHIDValueGetIntegerValue( value ) & 1;
const int oldButton = ~newButton;
Joy_GenerateButtonEvents( oldButton, newButton, 1,
static_cast< int >( KEY_FIRSTJOYBUTTON + i ) );
return true;
}
return false;
}
bool IOKitJoystick::ProcessPOV( const IOHIDValueRef value )
{
const IOHIDElementRef element = IOHIDValueGetElement( value );
if ( NULL == element )
{
return false;
}
for ( size_t i = 0, count = m_POVs.Size(); i < count; ++i )
{
if ( element != m_POVs[i] )
{
continue;
}
const CFIndex direction = IOHIDValueGetIntegerValue( value );
// Default values is for Up/North
int oldButtons = 0;
int newButtons = 1;
int numButtons = 1;
int baseButton = KEY_JOYPOV1_UP;
switch ( direction )
{
case 0: // N
break;
case 1: // NE
newButtons = 3;
numButtons = 2;
break;
case 2: // E
baseButton = KEY_JOYPOV1_RIGHT;
break;
case 3: // SE
newButtons = 3;
numButtons = 2;
baseButton = KEY_JOYPOV1_RIGHT;
break;
case 4: // S
baseButton = KEY_JOYPOV1_DOWN;
break;
case 5: // SW
newButtons = 3;
numButtons = 2;
baseButton = KEY_JOYPOV1_DOWN;
break;
case 6: // W
baseButton = KEY_JOYPOV1_LEFT;
break;
case 7: // NW
newButtons = 9; // UP and LEFT
numButtons = 4;
break;
default:
// release all four directions
oldButtons = 15;
newButtons = 0;
numButtons = 4;
break;
}
Joy_GenerateButtonEvents( oldButtons, newButtons, numButtons,
static_cast< int >( baseButton + i * 4 ) );
}
return false;
}
// ---------------------------------------------------------------------------
class IOKitJoystickManager
{
public:
IOKitJoystickManager();
~IOKitJoystickManager();
void GetJoysticks( TArray< IJoystickConfig* >& joysticks ) const;
void AddAxes( float axes[ NUM_JOYAXIS ] ) const;
// Updates axes/buttons states
void Update();
// Rebuilds device list
void Rescan();
private:
TArray< IOKitJoystick* > m_joysticks;
static void OnDeviceChanged( void* context, IOReturn result, void* sender, IOHIDDeviceRef device );
void ReleaseJoysticks();
void EnableCallbacks();
void DisableCallbacks();
};
IOKitJoystickManager::IOKitJoystickManager()
{
Rescan();
}
IOKitJoystickManager::~IOKitJoystickManager()
{
ReleaseJoysticks();
DisableCallbacks();
HIDReleaseDeviceList();
}
void IOKitJoystickManager::GetJoysticks( TArray< IJoystickConfig* >& joysticks ) const
{
const size_t joystickCount = m_joysticks.Size();
joysticks.Resize( joystickCount );
for ( size_t i = 0; i < joystickCount; ++i )
{
M_LoadJoystickConfig( m_joysticks[i] );
joysticks[i] = m_joysticks[i];
}
}
void IOKitJoystickManager::AddAxes( float axes[ NUM_JOYAXIS ] ) const
{
for ( size_t i = 0, count = m_joysticks.Size(); i < count; ++i )
{
m_joysticks[i]->AddAxes( axes );
}
}
void IOKitJoystickManager::Update()
{
for ( size_t i = 0, count = m_joysticks.Size(); i < count; ++i )
{
m_joysticks[i]->Update();
}
}
void IOKitJoystickManager::Rescan()
{
ReleaseJoysticks();
DisableCallbacks();
const int usageCount = 2;
const UInt32 usagePages[ usageCount ] =
{
kHIDPage_GenericDesktop,
kHIDPage_GenericDesktop
};
const UInt32 usages[ usageCount ] =
{
kHIDUsage_GD_Joystick,
kHIDUsage_GD_GamePad
};
if ( HIDUpdateDeviceList( usagePages, usages, usageCount ) )
{
IOHIDDeviceRef device = HIDGetFirstDevice();
while ( NULL != device )
{
IOKitJoystick* joystick = new IOKitJoystick( device );
m_joysticks.Push( joystick );
device = HIDGetNextDevice( device );
}
}
else
{
Printf( "IOKitJoystickManager: Failed to build gamepad/joystick device list.\n" );
}
EnableCallbacks();
}
void IOKitJoystickManager::OnDeviceChanged( void* context, IOReturn result, void* sender, IOHIDDeviceRef device )
{
event_t event;
memset( &event, 0, sizeof( event ) );
event.type = EV_DeviceChange;
D_PostEvent( &event );
}
void IOKitJoystickManager::ReleaseJoysticks()
{
for ( size_t i = 0, count = m_joysticks.Size(); i < count; ++i )
{
delete m_joysticks[i];
}
m_joysticks.Clear();
}
void IOKitJoystickManager::EnableCallbacks()
{
if ( NULL == gIOHIDManagerRef )
{
return;
}
IOHIDManagerRegisterDeviceMatchingCallback( gIOHIDManagerRef, OnDeviceChanged, this );
IOHIDManagerRegisterDeviceRemovalCallback ( gIOHIDManagerRef, OnDeviceChanged, this );
IOHIDManagerScheduleWithRunLoop( gIOHIDManagerRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode );
}
void IOKitJoystickManager::DisableCallbacks()
{
if ( NULL == gIOHIDManagerRef )
{
return;
}
IOHIDManagerUnscheduleFromRunLoop( gIOHIDManagerRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode );
IOHIDManagerRegisterDeviceMatchingCallback( gIOHIDManagerRef, NULL, NULL );
IOHIDManagerRegisterDeviceRemovalCallback ( gIOHIDManagerRef, NULL, NULL );
}
IOKitJoystickManager* s_joystickManager;
} // unnamed namespace
// ---------------------------------------------------------------------------
void I_StartupJoysticks()
{
s_joystickManager = new IOKitJoystickManager;
}
void I_ShutdownJoysticks()
{
delete s_joystickManager;
}
void I_GetJoysticks( TArray< IJoystickConfig* >& sticks )
{
if ( NULL != s_joystickManager )
{
s_joystickManager->GetJoysticks( sticks );
}
}
void I_GetAxes( float axes[ NUM_JOYAXIS ] )
{
for ( size_t i = 0; i < NUM_JOYAXIS; ++i )
{
axes[i] = 0.0f;
}
if ( use_joystick && NULL != s_joystickManager )
{
s_joystickManager->AddAxes( axes );
}
}
IJoystickConfig* I_UpdateDeviceList()
{
if ( use_joystick && NULL != s_joystickManager )
{
s_joystickManager->Rescan();
}
return NULL;
}
// ---------------------------------------------------------------------------
void I_ProcessJoysticks()
{
if ( use_joystick && NULL != s_joystickManager )
{
s_joystickManager->Update();
}
}

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#include <assert.h>
#include <sys/time.h>
#include <pthread.h>
#include <SDL.h>
#include "basictypes.h"
#include "basicinlines.h"
#include "doomdef.h"
#include "i_system.h"
#include "templates.h"
unsigned int I_MSTime()
{
return SDL_GetTicks();
}
unsigned int I_FPSTime()
{
return SDL_GetTicks();
}
bool g_isTicFrozen;
namespace
{
timespec GetNextTickTime()
{
static const long MILLISECONDS_IN_SECOND = 1000;
static const long MICROSECONDS_IN_SECOND = 1000 * MILLISECONDS_IN_SECOND;
static const long NANOSECONDS_IN_SECOND = 1000 * MICROSECONDS_IN_SECOND;
static timespec ts = {};
if (__builtin_expect((0 == ts.tv_sec), 0))
{
timeval tv;
gettimeofday(&tv, NULL);
ts.tv_sec = tv.tv_sec;
ts.tv_nsec = (tv.tv_usec + MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
}
else
{
ts.tv_nsec += (MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
}
if (ts.tv_nsec >= NANOSECONDS_IN_SECOND)
{
ts.tv_sec++;
ts.tv_nsec -= NANOSECONDS_IN_SECOND;
}
return ts;
}
pthread_cond_t s_timerEvent;
pthread_mutex_t s_timerMutex;
pthread_t s_timerThread;
bool s_timerInitialized;
bool s_timerExitRequested;
uint32_t s_ticStart;
uint32_t s_ticNext;
uint32_t s_timerStart;
uint32_t s_timerNext;
int s_tics;
void* TimerThreadFunc(void*)
{
assert(s_timerInitialized);
assert(!s_timerExitRequested);
while (true)
{
if (s_timerExitRequested)
{
break;
}
const timespec timeToNextTick = GetNextTickTime();
pthread_mutex_lock(&s_timerMutex);
pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick);
if (!g_isTicFrozen)
{
__sync_add_and_fetch(&s_tics, 1);
}
s_timerStart = SDL_GetTicks();
s_timerNext = Scale(Scale(s_timerStart, TICRATE, 1000) + 1, 1000, TICRATE);
pthread_cond_broadcast(&s_timerEvent);
pthread_mutex_unlock(&s_timerMutex);
}
return NULL;
}
int GetTimeThreaded(bool saveMS)
{
if (saveMS)
{
s_ticStart = s_timerStart;
s_ticNext = s_timerNext;
}
return s_tics;
}
int WaitForTicThreaded(int prevTic)
{
assert(!g_isTicFrozen);
while (s_tics <= prevTic)
{
pthread_mutex_lock(&s_timerMutex);
pthread_cond_wait(&s_timerEvent, &s_timerMutex);
pthread_mutex_unlock(&s_timerMutex);
}
return s_tics;
}
void FreezeTimeThreaded(bool frozen)
{
g_isTicFrozen = frozen;
}
} // unnamed namespace
fixed_t I_GetTimeFrac(uint32* ms)
{
const uint32_t now = SDL_GetTicks();
if (NULL != ms)
{
*ms = s_ticNext;
}
const uint32_t step = s_ticNext - s_ticStart;
return 0 == step
? FRACUNIT
: clamp<fixed_t>( (now - s_ticStart) * FRACUNIT / step, 0, FRACUNIT);
}
void I_InitTimer ()
{
assert(!s_timerInitialized);
s_timerInitialized = true;
pthread_cond_init (&s_timerEvent, NULL);
pthread_mutex_init(&s_timerMutex, NULL);
pthread_create(&s_timerThread, NULL, TimerThreadFunc, NULL);
I_GetTime = GetTimeThreaded;
I_WaitForTic = WaitForTicThreaded;
I_FreezeTime = FreezeTimeThreaded;
}
void I_ShutdownTimer ()
{
if (!s_timerInitialized)
{
// This might happen if Cancel button was pressed
// in the IWAD selector window
return;
}
s_timerExitRequested = true;
pthread_join(s_timerThread, NULL);
pthread_mutex_destroy(&s_timerMutex);
pthread_cond_destroy (&s_timerEvent);
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>zdoom.icns</string>
<key>CFBundleIdentifier</key>
<string>org.zdoom.zdoom</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ZDoom</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>Version 2.8.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.action-games</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>Doom Resource File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>wad</string>
<string>pk3</string>
<string>zip</string>
<string>pk7</string>
<string>7z</string>
</array>
</dict>
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
<data>
<int key="IBDocument.SystemTarget">1060</int>
<string key="IBDocument.SystemVersion">11C74</string>
<string key="IBDocument.InterfaceBuilderVersion">851</string>
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