mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts: # src/gl/scene/gl_sprite.cpp # src/polyrenderer/scene/poly_sprite.cpp # src/swrenderer/things/r_sprite.cpp # wadsrc/static/language.enu # wadsrc/static/menudef.txt
This commit is contained in:
commit
deb62ee156
10 changed files with 89 additions and 41 deletions
|
@ -1124,6 +1124,7 @@ set (PCH_SOURCES
|
|||
r_data/voxels.cpp
|
||||
r_data/renderstyle.cpp
|
||||
r_data/r_interpolate.cpp
|
||||
r_data/r_vanillatrans.cpp
|
||||
scripting/symbols.cpp
|
||||
scripting/types.cpp
|
||||
scripting/thingdef.cpp
|
||||
|
|
|
@ -116,6 +116,7 @@
|
|||
#include "r_utility.h"
|
||||
#include "vm.h"
|
||||
#include "types.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
|
||||
EXTERN_CVAR(Bool, hud_althud)
|
||||
void DrawHUD();
|
||||
|
@ -2606,6 +2607,9 @@ void D_DoomMain (void)
|
|||
D_CheckNetGame ();
|
||||
}
|
||||
|
||||
// [SP] Force vanilla transparency auto-detection to re-detect our game lumps now
|
||||
UpdateVanillaTransparency();
|
||||
|
||||
// [RH] Lock any cvars that should be locked now that we're
|
||||
// about to begin the game.
|
||||
FBaseCVar::EnableNoSet ();
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
#include "actorinlines.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
|
@ -993,7 +994,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
|
|||
{
|
||||
trans = 1.f;
|
||||
}
|
||||
if (r_vanillatrans)
|
||||
if (UseVanillaTransparency())
|
||||
{
|
||||
// [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects,
|
||||
// and disable 'additive' translucency for certain objects from other games.
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "poly_sprite.h"
|
||||
#include "polyrenderer/poly_renderer.h"
|
||||
#include "polyrenderer/scene/poly_light.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
|
||||
EXTERN_CVAR(Float, transsouls)
|
||||
EXTERN_CVAR(Int, r_drawfuzz)
|
||||
|
@ -146,7 +147,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue);
|
||||
args.SetClipPlane(clipPlane);
|
||||
if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
|
||||
if ((thing->renderflags & RF_ZDOOMTRANS) && UseVanillaTransparency())
|
||||
args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
|
||||
else
|
||||
args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
|
||||
|
|
67
src/r_data/r_vanillatrans.cpp
Normal file
67
src/r_data/r_vanillatrans.cpp
Normal file
|
@ -0,0 +1,67 @@
|
|||
|
||||
#include "templates.h"
|
||||
#include "c_cvars.h"
|
||||
#include "w_wad.h"
|
||||
#ifdef _DEBUG
|
||||
#include "c_dispatch.h"
|
||||
#endif
|
||||
|
||||
CVAR (Int, r_vanillatrans, 2, CVAR_ARCHIVE)
|
||||
|
||||
namespace
|
||||
{
|
||||
bool firstTime = true;
|
||||
bool foundDehacked = false;
|
||||
bool foundDecorate = false;
|
||||
bool foundZScript = false;
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
CCMD (debug_checklumps)
|
||||
{
|
||||
Printf("firstTime: %d\n", firstTime);
|
||||
Printf("foundDehacked: %d\n", foundDehacked);
|
||||
Printf("foundDecorate: %d\n", foundDecorate);
|
||||
Printf("foundZScript: %d\n", foundZScript);
|
||||
}
|
||||
#endif
|
||||
|
||||
void UpdateVanillaTransparency()
|
||||
{
|
||||
firstTime = true;
|
||||
}
|
||||
|
||||
bool UseVanillaTransparency()
|
||||
{
|
||||
if (firstTime)
|
||||
{
|
||||
int lastlump = 0;
|
||||
Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript
|
||||
if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript
|
||||
{
|
||||
lastlump = 0;
|
||||
foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1;
|
||||
lastlump = 0;
|
||||
foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1;
|
||||
foundZScript = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
foundZScript = true;
|
||||
foundDehacked = false;
|
||||
foundDecorate = false;
|
||||
}
|
||||
firstTime = false;
|
||||
}
|
||||
|
||||
switch (r_vanillatrans)
|
||||
{
|
||||
case 0: return false;
|
||||
case 1: return true;
|
||||
default:
|
||||
if (foundDehacked)
|
||||
return true;
|
||||
if (foundDecorate)
|
||||
return false;
|
||||
return r_vanillatrans == 3;
|
||||
}
|
||||
}
|
3
src/r_data/r_vanillatrans.h
Normal file
3
src/r_data/r_vanillatrans.h
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
void UpdateVanillaTransparency();
|
||||
bool UseVanillaTransparency();
|
|
@ -65,6 +65,7 @@
|
|||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/r_renderthread.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
|
||||
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
|
||||
EXTERN_CVAR(Bool, gl_light_sprites)
|
||||
|
@ -213,7 +214,7 @@ namespace swrenderer
|
|||
if (thing->flags5 & MF5_BRIGHT)
|
||||
vis->renderflags |= RF_FULLBRIGHT; // kg3D
|
||||
vis->RenderStyle = thing->RenderStyle;
|
||||
if (r_vanillatrans)
|
||||
if (UseVanillaTransparency())
|
||||
{
|
||||
if (thing->renderflags & RF_ZDOOMTRANS)
|
||||
vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
|
||||
|
|
|
@ -649,50 +649,14 @@ B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
|
|||
}
|
||||
|
||||
1ED329858AB154C55878DA1C11A4F100 // unloved.pk3:unlovedmaps.wad map01
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
FA23E72FA955E66EC68609F72C0BA71E // unloved.pk3:unlovedmaps.wad map02
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
41BEC1F643CFEEC997AF98276A05EC88 // unloved.pk3:unlovedmaps.wad map03
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
AF9A6370BE562584BC11165ECF364713 // unloved.pk3:unlovedmaps.wad map04
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
261E64897A572C8DB8DC041E64BE27AD // unloved2beta1.pk3:u2_new2maps2.wad map06
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
04800B1F35E8C036EBABC8C616402927 // unloved2beta1.pk3:u2_new2maps2.wad map07
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
9E54F70648A77BBD090FF78A3AA05367 // unloved2beta1.pk3:u2_new2maps2.wad map08
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
72E9E0F41F691B7F956E62F35B4A617F // unloved2beta1.pk3:u2_new2maps2.wad map09
|
||||
{
|
||||
clipmidtex
|
||||
}
|
||||
|
||||
3D3FE412E87AD8B2316DAEC9E25F2E5D // unloved2beta1.pk3:u2_new2maps2.wad map10
|
||||
{
|
||||
clipmidtex
|
||||
|
|
|
@ -2369,6 +2369,10 @@ OPTVAL_SWDOOM = "Doom Software Renderer";
|
|||
OPTVAL_DEDICATED = "High-Performance";
|
||||
OPTVAL_INTEGRATED = "Power-Saving";
|
||||
OPTVAL_VANILLA = "Vanilla";
|
||||
OPTVAL_VTFZDOOM = "ZDoom (Forced)";
|
||||
OPTVAL_VTFVANILLA = "Vanilla (Forced)";
|
||||
OPTVAL_VTAZDOOM = "Auto (Vanilla Preferred)";
|
||||
OPTVAL_VTAVANILLA = "Auto (ZDoom Preferred)";
|
||||
|
||||
// Colors
|
||||
C_BRICK = "\cabrick";
|
||||
|
|
|
@ -692,8 +692,10 @@ OptionValue Fuzziness
|
|||
|
||||
OptionValue VanillaTrans
|
||||
{
|
||||
0.0, "$OPTVAL_ZDOOM"
|
||||
1.0, "$OPTVAL_VANILLA"
|
||||
0.0, "$OPTVAL_VTFZDOOM"
|
||||
1.0, "$OPTVAL_VTFVANILLA"
|
||||
0.0, "$OPTVAL_VTAZDOOM"
|
||||
1.0, "$OPTVAL_VTAVANILLA"
|
||||
}
|
||||
|
||||
OptionValue GPUSwitch
|
||||
|
|
Loading…
Reference in a new issue