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Added compatibility parameter to set wall textures
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1 changed files with 37 additions and 0 deletions
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@ -83,6 +83,7 @@ enum
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CP_SECTORFLOOROFFSET,
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CP_SECTORFLOOROFFSET,
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CP_SETSECTORSPECIAL,
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CP_SETSECTORSPECIAL,
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CP_SETWALLYSCALE,
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CP_SETWALLYSCALE,
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CP_SETWALLTEXTURE,
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CP_SETTHINGZ,
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CP_SETTHINGZ,
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CP_SETTAG,
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CP_SETTAG,
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CP_SETTHINGFLAGS,
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CP_SETTHINGFLAGS,
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@ -169,6 +170,7 @@ static const char *const WallTiers[] =
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static TArray<int> CompatParams;
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static TArray<int> CompatParams;
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static int ii_compatparams;
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static int ii_compatparams;
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static TArray<FString> TexNames;
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// CODE --------------------------------------------------------------------
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// CODE --------------------------------------------------------------------
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@ -320,6 +322,26 @@ void ParseCompatibility()
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sc.MustGetFloat();
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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CompatParams.Push(int(sc.Float*65536.));
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}
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}
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else if (sc.Compare("setwalltexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setthingz"))
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else if (sc.Compare("setthingz"))
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{
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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@ -587,6 +609,21 @@ void SetCompatibilityParams()
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i += 5;
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i += 5;
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break;
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break;
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}
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}
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case CP_SETWALLTEXTURE:
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{
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if (CompatParams[i + 1] < numlines)
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{
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side_t *side = lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
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if (side != NULL)
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{
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assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
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const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], FTexture::TEX_Any);
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side->SetTexture(CompatParams[i + 3], texID);
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}
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}
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i += 5;
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break;
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}
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case CP_SETTHINGZ:
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case CP_SETTHINGZ:
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{
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{
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// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
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// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
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