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- trying again: fix shader targets being case sensitive
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@ -682,6 +682,7 @@ void gl_ParseHardwareShader(FScanner &sc, int deflump)
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PostProcessShader shaderdesc;
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PostProcessShader shaderdesc;
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shaderdesc.Target = sc.String;
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shaderdesc.Target = sc.String;
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shaderdesc.Target.ToLower();
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bool validTarget = false;
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bool validTarget = false;
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if (sc.Compare("beforebloom")) validTarget = true;
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if (sc.Compare("beforebloom")) validTarget = true;
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