- fixed default alpha for sector colors

It has to be 0, not 255.
This commit is contained in:
Christoph Oelckers 2019-01-17 01:05:09 +01:00 committed by drfrag
parent 23a84994f5
commit ddf5e009e5

View file

@ -2440,7 +2440,7 @@ FUNC(LS_Sector_SetColor)
int secnum;
while ((secnum = itr.Next()) >= 0)
{
level.sectors[secnum].SetColor(PalEntry(255, arg1, arg2, arg3), arg4);
level.sectors[secnum].SetColor(PalEntry(arg1, arg2, arg3), arg4);
}
return true;
@ -2453,7 +2453,7 @@ FUNC(LS_Sector_SetFade)
int secnum;
while ((secnum = itr.Next()) >= 0)
{
level.sectors[secnum].SetFade(PalEntry(255, arg1, arg2, arg3));
level.sectors[secnum].SetFade(PalEntry(arg1, arg2, arg3));
}
return true;
}