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- Shift player sprites down half a pixel. Interestingly, this makes vertical
scaling much closer between software and hardware. SVN r1956 (trunk)
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@ -1848,7 +1848,7 @@ void R_DrawRemainingPlayerSprites()
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}
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}
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screen->DrawTexture(vis->pic,
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screen->DrawTexture(vis->pic,
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viewwindowx + VisPSpritesX1[i],
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viewwindowx + VisPSpritesX1[i],
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viewwindowy + viewheight/2 - (vis->texturemid / 65536.0) * (vis->yscale / 65536.0) - 1,
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viewwindowy + viewheight/2 - (vis->texturemid / 65536.0) * (vis->yscale / 65536.0) - 0.5,
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DTA_DestWidthF, FIXED2FLOAT(vis->pic->GetWidth() * vis->xscale),
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DTA_DestWidthF, FIXED2FLOAT(vis->pic->GetWidth() * vis->xscale),
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DTA_DestHeightF, FIXED2FLOAT(vis->pic->GetHeight() * vis->yscale),
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DTA_DestHeightF, FIXED2FLOAT(vis->pic->GetHeight() * vis->yscale),
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DTA_Translation, TranslationToTable(vis->Translation),
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DTA_Translation, TranslationToTable(vis->Translation),
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