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- glEnable(GL_TEXTURE_2D) only makes sense if no shaders are being used.
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@ -157,7 +157,7 @@ void OpenGLFrameBuffer::InitializeState()
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glEnable(GL_BLEND);
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glEnable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_TEXTURE_2D);
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if (gl.glslversion == 0) glEnable(GL_TEXTURE_2D);
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glDisable(GL_LINE_SMOOTH);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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