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https://github.com/ZDoom/gzdoom-gles.git
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- implemented better aspect ratio control for fullscreen images.
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect): 0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons 1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them. 2: Scale all images to fill the screen. 3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays. A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly
This commit is contained in:
parent
2edbbac759
commit
db5efddf12
5 changed files with 64 additions and 76 deletions
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@ -116,6 +116,7 @@ const char* GameInfoBorders[] =
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NULL
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NULL
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};
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};
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#define GAMEINFOKEY_CSTRING(key, variable, length) \
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#define GAMEINFOKEY_CSTRING(key, variable, length) \
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else if(nextKey.CompareNoCase(variable) == 0) \
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else if(nextKey.CompareNoCase(variable) == 0) \
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{ \
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{ \
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@ -382,6 +383,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_DOUBLE(telefogheight, "telefogheight")
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GAMEINFOKEY_DOUBLE(telefogheight, "telefogheight")
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GAMEINFOKEY_DOUBLE(gibfactor, "gibfactor")
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GAMEINFOKEY_DOUBLE(gibfactor, "gibfactor")
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_INT(fullscreenautoaspect, "fullscreenautoaspect")
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GAMEINFOKEY_STRING(SkyFlatName, "SkyFlatName")
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GAMEINFOKEY_STRING(SkyFlatName, "SkyFlatName")
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GAMEINFOKEY_STRING(translator, "translator")
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GAMEINFOKEY_STRING(translator, "translator")
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GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
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GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
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@ -204,6 +204,7 @@ struct gameinfo_t
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int berserkpic;
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int berserkpic;
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double normforwardmove[2];
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double normforwardmove[2];
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double normsidemove[2];
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double normsidemove[2];
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int fullscreenautoaspect = 3;
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const char *GetFinalePage(unsigned int num) const;
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const char *GetFinalePage(unsigned int num) const;
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};
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};
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@ -375,8 +375,48 @@ bool DFrameBuffer::SetTextureParms(DrawParms *parms, FTexture *img, double xx, d
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break;
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break;
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case DTA_Fullscreen:
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case DTA_Fullscreen:
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case DTA_FullscreenEx:
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{
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double aspect;
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double srcwidth = img->GetDisplayWidthDouble();
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double srcheight = img->GetDisplayHeightDouble();
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int autoaspect = parms->fsscalemode;
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aspect = autoaspect == 0 || (srcwidth == 320 && srcheight == 200) || (srcwidth == 640 && srcheight == 200)? 1.333 : srcwidth / srcheight;
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parms->x = parms->y = 0;
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parms->x = parms->y = 0;
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break;
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parms->keepratio = true;
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auto screenratio = ActiveRatio(GetWidth(), GetHeight());
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if (autoaspect == 3)
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{
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if (screenratio >= aspect || aspect < 1.4) autoaspect = 1; // screen is wider than the image -> pillarbox it. 4:3 images must also be pillarboxes if the screen is taller than the image
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else if (screenratio > 1.32) autoaspect = 2; // on anything 4:3 and wider crop the sides of the image.
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else
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{
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// special case: Crop image to 4:3 and then letterbox this. This avoids too much cropping on narrow windows.
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double width4_3 = srcheight * (4. / 3.);
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parms->destwidth = (double)GetWidth() * srcwidth / width4_3;
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parms->destheight = GetHeight() * screenratio * (3. / 4.); // use 4:3 for the image
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parms->y = (GetHeight() - parms->destheight) / 2;
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parms->x = -(srcwidth - width4_3) / 2;
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return false; // Do not call VirtualToRealCoords for this!
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}
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}
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if ((screenratio > aspect) ^ (autoaspect == 2))
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{
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// pillarboxed or vertically cropped (i.e. scale to height)
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parms->destheight = GetHeight();
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parms->destwidth =GetWidth() * aspect / screenratio;
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parms->x = (GetWidth() - parms->destwidth) / 2;
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}
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else
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{
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// letterboxed or horizontally cropped (i.e. scale to width)
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parms->destwidth = GetWidth();
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parms->destheight = GetHeight() * screenratio / aspect;
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parms->y = (GetHeight() - parms->destheight) / 2;
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}
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return false; // Do not call VirtualToRealCoords for this!
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}
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case DTA_HUDRules:
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case DTA_HUDRules:
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case DTA_HUDRulesC:
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case DTA_HUDRulesC:
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@ -667,12 +707,28 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
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break;
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break;
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case DTA_Fullscreen:
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case DTA_Fullscreen:
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boolval = ListGetInt(tags);
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boolval = ListGetInt(tags);
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if (boolval)
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if (boolval)
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{
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{
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assert(fortext == false);
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assert(fortext == false);
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if (img == NULL) return false;
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if (img == NULL) return false;
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parms->cleanmode = DTA_Fullscreen;
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parms->cleanmode = DTA_Fullscreen;
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parms->fsscalemode = (uint8_t)gameinfo.fullscreenautoaspect;
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parms->virtWidth = img->GetDisplayWidthDouble();
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parms->virtHeight = img->GetDisplayHeightDouble();
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}
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break;
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case DTA_FullscreenEx:
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intval = ListGetInt(tags);
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if (intval >= 0 && intval <= 3)
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{
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assert(fortext == false);
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if (img == NULL) return false;
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parms->cleanmode = DTA_Fullscreen;
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parms->fsscalemode = (uint8_t)intval;
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parms->virtWidth = img->GetDisplayWidthDouble();
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parms->virtWidth = img->GetDisplayWidthDouble();
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parms->virtHeight = img->GetDisplayHeightDouble();
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parms->virtHeight = img->GetDisplayHeightDouble();
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}
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}
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@ -702,51 +702,6 @@ DEFINE_ACTION_FUNCTION(_Screen, GetAspectRatio)
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ACTION_RETURN_FLOAT(ActiveRatio(screen->GetWidth(), screen->GetHeight(), nullptr));
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ACTION_RETURN_FLOAT(ActiveRatio(screen->GetWidth(), screen->GetHeight(), nullptr));
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}
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}
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// Tries to guess the physical dimensions of the screen based on the
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// screen's pixel dimensions. Can return:
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// 0: 4:3
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// 1: 16:9
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// 2: 16:10
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// 3: 17:10
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// 4: 5:4
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// 5: 17:10 (redundant, never returned)
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// 6: 21:9
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int CheckRatio (int width, int height, int *trueratio)
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{
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float aspect = width / (float)height;
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static std::pair<float, int> ratioTypes[] =
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{
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{ 21 / 9.0f , 6 },
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{ 16 / 9.0f , 1 },
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{ 17 / 10.0f , 3 },
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{ 16 / 10.0f , 2 },
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{ 4 / 3.0f , 0 },
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{ 5 / 4.0f , 4 },
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{ 0.0f, 0 }
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};
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int ratio = ratioTypes[0].second;
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float distance = fabs(ratioTypes[0].first - aspect);
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for (int i = 1; ratioTypes[i].first != 0.0f; i++)
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{
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float d = fabs(ratioTypes[i].first - aspect);
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if (d < distance)
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{
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ratio = ratioTypes[i].second;
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distance = d;
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}
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}
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int fakeratio = ActiveFakeRatio(width, height);
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if (fakeratio == -1)
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fakeratio = ratio;
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if (trueratio)
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*trueratio = ratio;
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return fakeratio;
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}
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int AspectBaseWidth(float aspect)
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int AspectBaseWidth(float aspect)
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{
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{
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return (int)round(240.0f * aspect * 3.0f);
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return (int)round(240.0f * aspect * 3.0f);
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@ -781,32 +736,6 @@ bool AspectTallerThanWide(float aspect)
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return aspect < 1.333f;
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return aspect < 1.333f;
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}
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}
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void ScaleWithAspect (int &w, int &h, int Width, int Height)
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{
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int resRatio = CheckRatio (Width, Height);
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int screenRatio;
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CheckRatio (w, h, &screenRatio);
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if (resRatio == screenRatio)
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return;
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double yratio;
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switch(resRatio)
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{
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case 0: yratio = 4./3.; break;
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case 1: yratio = 16./9.; break;
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case 2: yratio = 16./10.; break;
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case 3: yratio = 17./10.; break;
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case 4: yratio = 5./4.; break;
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case 6: yratio = 21./9.; break;
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default: return;
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}
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double y = w/yratio;
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if (y > h)
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w = static_cast<int>(h * yratio);
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else
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h = static_cast<int>(y);
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}
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CCMD(vid_setsize)
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CCMD(vid_setsize)
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{
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{
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if (argv.argc() < 3)
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if (argv.argc() < 3)
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@ -240,6 +240,8 @@ enum
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DTA_Burn, // activates the burn shader for this element
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DTA_Burn, // activates the burn shader for this element
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DTA_Spacing, // Strings only: Additional spacing between characters
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DTA_Spacing, // Strings only: Additional spacing between characters
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DTA_Monospace, // Fonts only: Use a fixed distance between characters.
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DTA_Monospace, // Fonts only: Use a fixed distance between characters.
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DTA_FullscreenEx,
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};
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};
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enum EMonospacing : int
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enum EMonospacing : int
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@ -303,9 +305,10 @@ struct DrawParms
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int maxstrlen;
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int maxstrlen;
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bool fortext;
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bool fortext;
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bool virtBottom;
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bool virtBottom;
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bool burn;
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uint8_t fsscalemode;
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double srcx, srcy;
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double srcx, srcy;
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double srcwidth, srcheight;
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double srcwidth, srcheight;
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bool burn;
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};
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};
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struct Va_List
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struct Va_List
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@ -621,8 +624,6 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc = nullptr)
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int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc = nullptr);
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int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc = nullptr);
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int V_GetColor(const uint32_t *palette, FScanner &sc);
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int V_GetColor(const uint32_t *palette, FScanner &sc);
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int CheckRatio (int width, int height, int *trueratio=NULL);
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static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
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inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
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inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
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float ActiveRatio (int width, int height, float *trueratio = NULL);
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float ActiveRatio (int width, int height, float *trueratio = NULL);
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@ -633,7 +634,6 @@ int AspectBaseHeight(float aspect);
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double AspectPspriteOffset(float aspect);
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double AspectPspriteOffset(float aspect);
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int AspectMultiplier(float aspect);
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int AspectMultiplier(float aspect);
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bool AspectTallerThanWide(float aspect);
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bool AspectTallerThanWide(float aspect);
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void ScaleWithAspect(int &w, int &h, int Width, int Height);
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int GetUIScale(int altval);
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int GetUIScale(int altval);
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int GetConScale(int altval);
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int GetConScale(int altval);
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