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https://github.com/ZDoom/gzdoom-gles.git
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- fixed texture name handling in GL related texture classes for recent changes in ZDoom to eliminate the 8 character name limit.
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parent
3c5d07e9c6
commit
d925279bef
2 changed files with 6 additions and 6 deletions
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@ -150,8 +150,8 @@ void gl_ParseSkybox(FScanner &sc)
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sc.MustGetString();
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FSkyBox * sb = new FSkyBox;
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uppercopy(sb->Name, sc.String);
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sb->Name[8]=0;
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sb->Name = sc.String;
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sb->Name.ToUpper();
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if (sc.CheckString("fliptop"))
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{
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sb->fliptop = true;
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@ -192,8 +192,8 @@ void gl_ParseVavoomSkybox()
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int facecount=0;
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int maplump = -1;
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FSkyBox * sb = new FSkyBox;
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uppercopy(sb->Name, sc.String);
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sb->Name[8]=0;
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sb->Name = sc.String;
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sb->Name.ToUpper();
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sb->fliptop = true;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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@ -603,7 +603,7 @@ bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
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FBrightmapTexture::FBrightmapTexture (FTexture *source)
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{
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memset(Name, 0, sizeof(Name));
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Name = "";
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SourcePic = source;
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CopySize(source);
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bNoDecals = source->bNoDecals;
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@ -650,7 +650,7 @@ int FBrightmapTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotat
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FCloneTexture::FCloneTexture (FTexture *source, int usetype)
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{
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memset(Name, 0, sizeof(Name));
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Name = "";
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SourcePic = source;
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CopySize(source);
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bNoDecals = source->bNoDecals;
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