- floatified r_interpolate.cpp.

This commit is contained in:
Christoph Oelckers 2016-03-30 17:11:31 +02:00
parent 27bad66f61
commit d54a2364b9
4 changed files with 45 additions and 49 deletions

View File

@ -52,8 +52,8 @@ class DSectorPlaneInterpolation : public DInterpolation
DECLARE_CLASS(DSectorPlaneInterpolation, DInterpolation) DECLARE_CLASS(DSectorPlaneInterpolation, DInterpolation)
sector_t *sector; sector_t *sector;
fixed_t oldheight, oldtexz; double oldheight, oldtexz;
fixed_t bakheight, baktexz; double bakheight, baktexz;
bool ceiling; bool ceiling;
TArray<DInterpolation *> attached; TArray<DInterpolation *> attached;
@ -65,7 +65,7 @@ public:
void Destroy(); void Destroy();
void UpdateInterpolation(); void UpdateInterpolation();
void Restore(); void Restore();
void Interpolate(fixed_t smoothratio); void Interpolate(double smoothratio);
void Serialize(FArchive &arc); void Serialize(FArchive &arc);
size_t PointerSubstitution (DObject *old, DObject *notOld); size_t PointerSubstitution (DObject *old, DObject *notOld);
size_t PropagateMark(); size_t PropagateMark();
@ -82,8 +82,8 @@ class DSectorScrollInterpolation : public DInterpolation
DECLARE_CLASS(DSectorScrollInterpolation, DInterpolation) DECLARE_CLASS(DSectorScrollInterpolation, DInterpolation)
sector_t *sector; sector_t *sector;
fixed_t oldx, oldy; double oldx, oldy;
fixed_t bakx, baky; double bakx, baky;
bool ceiling; bool ceiling;
public: public:
@ -93,7 +93,7 @@ public:
void Destroy(); void Destroy();
void UpdateInterpolation(); void UpdateInterpolation();
void Restore(); void Restore();
void Interpolate(fixed_t smoothratio); void Interpolate(double smoothratio);
void Serialize(FArchive &arc); void Serialize(FArchive &arc);
}; };
@ -110,8 +110,8 @@ class DWallScrollInterpolation : public DInterpolation
side_t *side; side_t *side;
int part; int part;
fixed_t oldx, oldy; double oldx, oldy;
fixed_t bakx, baky; double bakx, baky;
public: public:
@ -120,7 +120,7 @@ public:
void Destroy(); void Destroy();
void UpdateInterpolation(); void UpdateInterpolation();
void Restore(); void Restore();
void Interpolate(fixed_t smoothratio); void Interpolate(double smoothratio);
void Serialize(FArchive &arc); void Serialize(FArchive &arc);
}; };
@ -135,9 +135,9 @@ class DPolyobjInterpolation : public DInterpolation
DECLARE_CLASS(DPolyobjInterpolation, DInterpolation) DECLARE_CLASS(DPolyobjInterpolation, DInterpolation)
FPolyObj *poly; FPolyObj *poly;
TArray<fixed_t> oldverts, bakverts; TArray<double> oldverts, bakverts;
fixed_t oldcx, oldcy; double oldcx, oldcy;
fixed_t bakcx, bakcy; double bakcx, bakcy;
public: public:
@ -146,7 +146,7 @@ public:
void Destroy(); void Destroy();
void UpdateInterpolation(); void UpdateInterpolation();
void Restore(); void Restore();
void Interpolate(fixed_t smoothratio); void Interpolate(double smoothratio);
void Serialize(FArchive &arc); void Serialize(FArchive &arc);
}; };
@ -251,9 +251,9 @@ void FInterpolator::RemoveInterpolation(DInterpolation *interp)
// //
//========================================================================== //==========================================================================
void FInterpolator::DoInterpolations(fixed_t smoothratio) void FInterpolator::DoInterpolations(double smoothratio)
{ {
if (smoothratio == FRACUNIT) if (smoothratio >= 1.)
{ {
didInterp = false; didInterp = false;
return; return;
@ -440,13 +440,13 @@ void DSectorPlaneInterpolation::UpdateInterpolation()
{ {
if (!ceiling) if (!ceiling)
{ {
oldheight = sector->floorplane.fixD(); oldheight = sector->floorplane.fD();
oldtexz = sector->GetPlaneTexZ(sector_t::floor); oldtexz = sector->GetPlaneTexZF(sector_t::floor);
} }
else else
{ {
oldheight = sector->ceilingplane.fixD(); oldheight = sector->ceilingplane.fD();
oldtexz = sector->GetPlaneTexZ(sector_t::ceiling); oldtexz = sector->GetPlaneTexZF(sector_t::ceiling);
} }
} }
@ -478,7 +478,7 @@ void DSectorPlaneInterpolation::Restore()
// //
//========================================================================== //==========================================================================
void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio) void DSectorPlaneInterpolation::Interpolate(double smoothratio)
{ {
secplane_t *pplane; secplane_t *pplane;
int pos; int pos;
@ -503,8 +503,8 @@ void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
} }
else else
{ {
pplane->setD(oldheight + FixedMul(bakheight - oldheight, smoothratio)); pplane->setD(oldheight + (bakheight - oldheight) * smoothratio);
sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio)); sector->SetPlaneTexZ(pos, oldtexz + (baktexz - oldtexz) * smoothratio);
P_RecalculateAttached3DFloors(sector); P_RecalculateAttached3DFloors(sector);
sector->CheckPortalPlane(pos); sector->CheckPortalPlane(pos);
} }
@ -604,8 +604,8 @@ void DSectorScrollInterpolation::Destroy()
void DSectorScrollInterpolation::UpdateInterpolation() void DSectorScrollInterpolation::UpdateInterpolation()
{ {
oldx = sector->GetXOffset(ceiling); oldx = sector->GetXOffsetF(ceiling);
oldy = sector->GetYOffset(ceiling, false); oldy = sector->GetYOffsetF(ceiling, false);
} }
//========================================================================== //==========================================================================
@ -626,7 +626,7 @@ void DSectorScrollInterpolation::Restore()
// //
//========================================================================== //==========================================================================
void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio) void DSectorScrollInterpolation::Interpolate(double smoothratio)
{ {
bakx = sector->GetXOffset(ceiling); bakx = sector->GetXOffset(ceiling);
baky = sector->GetYOffset(ceiling, false); baky = sector->GetYOffset(ceiling, false);
@ -637,8 +637,8 @@ void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
} }
else else
{ {
sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio)); sector->SetXOffset(ceiling, oldx + (bakx - oldx) * smoothratio);
sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio)); sector->SetYOffset(ceiling, oldy + (baky - oldy) * smoothratio);
} }
} }
@ -695,8 +695,8 @@ void DWallScrollInterpolation::Destroy()
void DWallScrollInterpolation::UpdateInterpolation() void DWallScrollInterpolation::UpdateInterpolation()
{ {
oldx = side->GetTextureXOffset(part); oldx = side->GetTextureXOffsetF(part);
oldy = side->GetTextureYOffset(part); oldy = side->GetTextureYOffsetF(part);
} }
//========================================================================== //==========================================================================
@ -717,7 +717,7 @@ void DWallScrollInterpolation::Restore()
// //
//========================================================================== //==========================================================================
void DWallScrollInterpolation::Interpolate(fixed_t smoothratio) void DWallScrollInterpolation::Interpolate(double smoothratio)
{ {
bakx = side->GetTextureXOffset(part); bakx = side->GetTextureXOffset(part);
baky = side->GetTextureYOffset(part); baky = side->GetTextureYOffset(part);
@ -728,8 +728,8 @@ void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
} }
else else
{ {
side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio)); side->SetTextureXOffset(part, oldx + (bakx - oldx) * smoothratio);
side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio)); side->SetTextureYOffset(part, oldy + (baky - oldy) * smoothratio);
} }
} }
@ -788,8 +788,8 @@ void DPolyobjInterpolation::UpdateInterpolation()
{ {
for(unsigned int i = 0; i < poly->Vertices.Size(); i++) for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{ {
oldverts[i*2 ] = poly->Vertices[i]->fixX(); oldverts[i*2 ] = poly->Vertices[i]->fX();
oldverts[i*2+1] = poly->Vertices[i]->fixY(); oldverts[i*2+1] = poly->Vertices[i]->fY();
} }
oldcx = poly->CenterSpot.x; oldcx = poly->CenterSpot.x;
oldcy = poly->CenterSpot.y; oldcy = poly->CenterSpot.y;
@ -818,7 +818,7 @@ void DPolyobjInterpolation::Restore()
// //
//========================================================================== //==========================================================================
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio) void DPolyobjInterpolation::Interpolate(double smoothratio)
{ {
bool changed = false; bool changed = false;
for(unsigned int i = 0; i < poly->Vertices.Size(); i++) for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
@ -830,8 +830,8 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
{ {
changed = true; changed = true;
poly->Vertices[i]->set( poly->Vertices[i]->set(
oldverts[i * 2] + FixedMul(bakverts[i * 2] - oldverts[i * 2], smoothratio), oldverts[i * 2] + (bakverts[i * 2] - oldverts[i * 2]) * smoothratio,
oldverts[i * 2 + 1] + FixedMul(bakverts[i * 2 + 1] - oldverts[i * 2 + 1], smoothratio)); oldverts[i * 2 + 1] + (bakverts[i * 2 + 1] - oldverts[i * 2 + 1]) * smoothratio);
} }
} }
if (refcount == 0 && !changed) if (refcount == 0 && !changed)
@ -842,8 +842,8 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
{ {
bakcx = poly->CenterSpot.x; bakcx = poly->CenterSpot.x;
bakcy = poly->CenterSpot.y; bakcy = poly->CenterSpot.y;
poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio); poly->CenterSpot.x = bakcx + (bakcx - oldcx) * smoothratio;
poly->CenterSpot.y = bakcy + FixedMul(bakcy - oldcy, smoothratio); poly->CenterSpot.y = bakcy + (bakcy - oldcy) * smoothratio;
poly->ClearSubsectorLinks(); poly->ClearSubsectorLinks();
} }

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@ -30,7 +30,7 @@ public:
virtual void Destroy(); virtual void Destroy();
virtual void UpdateInterpolation() = 0; virtual void UpdateInterpolation() = 0;
virtual void Restore() = 0; virtual void Restore() = 0;
virtual void Interpolate(fixed_t smoothratio) = 0; virtual void Interpolate(double smoothratio) = 0;
virtual void Serialize(FArchive &arc); virtual void Serialize(FArchive &arc);
}; };
@ -58,7 +58,7 @@ public:
void UpdateInterpolations(); void UpdateInterpolations();
void AddInterpolation(DInterpolation *); void AddInterpolation(DInterpolation *);
void RemoveInterpolation(DInterpolation *); void RemoveInterpolation(DInterpolation *);
void DoInterpolations(fixed_t smoothratio); void DoInterpolations(double smoothratio);
void RestoreInterpolations(); void RestoreInterpolations();
void ClearInterpolations(); void ClearInterpolations();
}; };

View File

@ -125,7 +125,6 @@ fixed_t viewsin, viewtansin;
AActor *camera; // [RH] camera to draw from. doesn't have to be a player AActor *camera; // [RH] camera to draw from. doesn't have to be a player
fixed_t r_TicFrac; // [RH] Fractional tic to render
double r_TicFracF; // same as floating point double r_TicFracF; // same as floating point
DWORD r_FrameTime; // [RH] Time this frame started drawing (in ms) DWORD r_FrameTime; // [RH] Time this frame started drawing (in ms)
bool r_NoInterpolate; bool r_NoInterpolate;
@ -572,9 +571,9 @@ static void R_Shutdown ()
//CVAR (Int, tf, 0, 0) //CVAR (Int, tf, 0, 0)
EXTERN_CVAR (Bool, cl_noprediction) EXTERN_CVAR (Bool, cl_noprediction)
void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *iview) void R_InterpolateView (player_t *player, double Frac, InterpolationViewer *iview)
{ {
// frac = tf; fixed_t frac = FLOAT2FIXED(Frac);
if (NoInterpolateView) if (NoInterpolateView)
{ {
InterpolationPath.Clear(); InterpolationPath.Clear();
@ -1012,9 +1011,7 @@ void R_SetupFrame (AActor *actor)
{ {
r_TicFracF = 1.; r_TicFracF = 1.;
} }
r_TicFrac = FLOAT2FIXED(r_TicFracF); R_InterpolateView (player, r_TicFracF, iview);
R_InterpolateView (player, r_TicFrac, iview);
#ifdef TEST_X #ifdef TEST_X
viewx = TEST_X; viewx = TEST_X;
@ -1025,7 +1022,7 @@ void R_SetupFrame (AActor *actor)
R_SetViewAngle (); R_SetViewAngle ();
interpolator.DoInterpolations (r_TicFrac); interpolator.DoInterpolations (r_TicFracF);
// Keep the view within the sector's floor and ceiling // Keep the view within the sector's floor and ceiling
if (viewsector->PortalBlocksMovement(sector_t::ceiling)) if (viewsector->PortalBlocksMovement(sector_t::ceiling))

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@ -33,7 +33,6 @@ extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
extern int WidescreenRatio; extern int WidescreenRatio;
extern fixed_t r_TicFrac;
extern double r_TicFracF; extern double r_TicFracF;
extern DWORD r_FrameTime; extern DWORD r_FrameTime;
extern int extralight; extern int extralight;