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- Add gpu stat that displays how much time the GPU spent on named GL groups
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1 changed files with 45 additions and 0 deletions
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@ -29,8 +29,10 @@
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "stats.h"
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#include <set>
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#include <set>
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#include <string>
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#include <string>
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#include <map>
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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#include <signal.h>
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#include <signal.h>
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@ -46,6 +48,20 @@ CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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namespace
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{
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bool gpuStatActive = false;
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bool keepGpuStatActive = false;
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std::vector<std::pair<FString, GLuint>> timeElapsedQueries;
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FString gpuStatOutput;
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}
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ADD_STAT(gpu)
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{
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keepGpuStatActive = true;
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return gpuStatOutput;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// Updates OpenGL debugging state
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// Updates OpenGL debugging state
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@ -54,6 +70,22 @@ CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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void FGLDebug::Update()
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void FGLDebug::Update()
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{
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{
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gpuStatOutput = "";
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for (auto &query : timeElapsedQueries)
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{
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GLuint timeElapsed = 0;
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glGetQueryObjectuiv(query.second, GL_QUERY_RESULT, &timeElapsed);
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glDeleteQueries(1, &query.second);
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FString out;
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out.Format("%s=%04.2f ms\n", query.first.GetChars(), timeElapsed / 1000000.0f);
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gpuStatOutput += out;
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}
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timeElapsedQueries.clear();
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gpuStatActive = keepGpuStatActive;
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keepGpuStatActive = false;
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if (!HasDebugApi())
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if (!HasDebugApi())
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return;
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return;
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@ -98,6 +130,14 @@ void FGLDebug::PushGroup(const FString &name)
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{
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{
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, (GLsizei)name.Len(), name.GetChars());
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, (GLsizei)name.Len(), name.GetChars());
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}
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}
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if (gpuStatActive)
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{
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GLuint queryHandle = 0;
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glGenQueries(1, &queryHandle);
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glBeginQuery(GL_TIME_ELAPSED, queryHandle);
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timeElapsedQueries.push_back({ name, queryHandle });
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}
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}
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}
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void FGLDebug::PopGroup()
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void FGLDebug::PopGroup()
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@ -106,6 +146,11 @@ void FGLDebug::PopGroup()
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{
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{
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glPopDebugGroup();
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glPopDebugGroup();
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}
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}
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if (gpuStatActive)
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{
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glEndQuery(GL_TIME_ELAPSED);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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